// TaskSynchronizedScene
void TASK_SYNCHRONIZED_SCENE(Ped ped, int scene, char* animDictionary, char* animationName, float speed, float speedMultiplier, int duration, int flag, float playbackRate, Any p9);
TASK::TASK_SYNCHRONIZED_SCENE(ped, scene, "creatures@rottweiler@in_vehicle@std_car", "get_in", 1000.0, -8.0, 4, 0, 0x447a0000, 0);