// TaskSubmarineGotoAndStop
void _TASK_SUBMARINE_GOTO_AND_STOP(Any p0, Vehicle submarine, float x, float y, float z, Any p5);
Used in am_vehicle_spawn.ysc and am_mp_submarine.ysc.
p0 is always 0, p5 is always 1
p1 is the vehicle handle of the submarine. Submarine must have a driver, but the ped handle is not passed to the native.
Speed can be set by calling SET_DRIVE_TASK_CRUISE_SPEED after
NativeDB Introduced: v2189