seems to enable/disable specific scenario-types from happening in the game world.
Here are some scenario types from the scripts:
"WORLD_MOUNTAIN_LION_REST"
"WORLD_MOUNTAIN_LION_WANDER"
"DRIVE"
"WORLD_VEHICLE_POLICE_BIKE"
"WORLD_VEHICLE_POLICE_CAR"
"WORLD_VEHICLE_POLICE_NEXT_TO_CAR"
"WORLD_VEHICLE_DRIVE_SOLO"
"WORLD_VEHICLE_BIKER"
"WORLD_VEHICLE_DRIVE_PASSENGERS"
"WORLD_VEHICLE_SALTON_DIRT_BIKE"
"WORLD_VEHICLE_BICYCLE_MOUNTAIN"
"PROP_HUMAN_SEAT_CHAIR"
"WORLD_VEHICLE_ATTRACTOR"
"WORLD_HUMAN_LEANING"
"WORLD_HUMAN_HANG_OUT_STREET"
"WORLD_HUMAN_DRINKING"
"WORLD_HUMAN_SMOKING"
"WORLD_HUMAN_GUARD_STAND"
"WORLD_HUMAN_CLIPBOARD"
"WORLD_HUMAN_HIKER"
"WORLD_VEHICLE_EMPTY"
"WORLD_VEHICLE_BIKE_OFF_ROAD_RACE"
"WORLD_HUMAN_PAPARAZZI"
"WORLD_VEHICLE_PARK_PERPENDICULAR_NOSE_IN"
"WORLD_VEHICLE_PARK_PARALLEL"
"WORLD_VEHICLE_CONSTRUCTION_SOLO"
"WORLD_VEHICLE_CONSTRUCTION_PASSENGERS"
"WORLD_VEHICLE_TRUCK_LOGS"
scenarioType could be the same as scenarioName, used in for example TASK::TASK_START_SCENARIO_AT_POSITION.