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Native Reference
API Set:
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RESET_SCENARIO_TYPES_ENABLED
()
SET_ANIM_LOOPED
(Any p0, BOOL p1, Any p2, BOOL p3)
SET_ANIM_PHASE
(Entity entity, float p1, Any p2, BOOL p3)
SET_ANIM_RATE
(Any p0, float p1, Any p2, BOOL p3)
SET_ANIM_WEIGHT
(Any p0, float p1, Any p2, Any p3, BOOL p4)
SET_DRIVE_TASK_CRUISE_SPEED
(Ped driver, float cruiseSpeed)
SET_DRIVE_TASK_DRIVING_STYLE
(Ped ped, int drivingStyle)
SET_DRIVE_TASK_MAX_CRUISE_SPEED
(Any p0, float p1)
SET_DRIVEBY_TASK_TARGET
(Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z)
SET_EXCLUSIVE_SCENARIO_GROUP
(char* scenarioGroup)
SET_GLOBAL_MIN_BIRD_FLIGHT_HEIGHT
(float height)
SET_HIGH_FALL_TASK
(Ped ped, Any duration, Any p2, Any p3)
SET_MOUNTED_WEAPON_TARGET
(Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z)
SET_NEXT_DESIRED_MOVE_STATE
(float p0)
SET_PARACHUTE_TASK_TARGET
(Ped ped, float x, float y, float z)
SET_PARACHUTE_TASK_THRUST
(Ped ped, float thrust)
SET_PED_CAN_PLAY_AMBIENT_IDLES
(Ped ped, BOOL bDisableIdleAnims, BOOL bStopCurrentAnim)
SET_PED_DESIRED_MOVE_BLEND_RATIO
(Ped ped, float p1)
SET_PED_PATH_AVOID_FIRE
(Ped ped, BOOL avoidFire)
SET_PED_PATH_CAN_DROP_FROM_HEIGHT
(Ped ped, BOOL Toggle)
SET_PED_PATH_CAN_USE_CLIMBOVERS
(Ped ped, BOOL Toggle)
SET_PED_PATH_CAN_USE_LADDERS
(Ped ped, BOOL Toggle)
SET_PED_PATH_CLIMB_COST_MODIFIER
(Ped ped, float modifier)
SET_PED_PATH_MAY_ENTER_WATER
(Ped ped, BOOL mayEnterWater)
SET_PED_PATH_PREFER_TO_AVOID_WATER
(Ped ped, BOOL avoidWater)
SET_PED_WAYPOINT_ROUTE_OFFSET
(Any p0, Any p1, Any p2, Any p3)
SET_SCENARIO_GROUP_ENABLED
(char* scenarioGroup, BOOL p1)
SET_SCENARIO_TYPE_ENABLED
(char* scenarioType, BOOL toggle)
SET_SEQUENCE_TO_REPEAT
(int taskSequenceId, BOOL repeat)
SET_TASK_MOVE_NETWORK_SIGNAL_BOOL
(Ped ped, char* signalName, BOOL value)
SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT
(Ped ped, char* signalName, float value)
_SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT_2
(Ped ped, char* signalName, float value)
SET_TASK_VEHICLE_CHASE_BEHAVIOR_FLAG
(Ped ped, int flag, BOOL set)
SET_TASK_VEHICLE_CHASE_IDEAL_PURSUIT_DISTANCE
(Ped ped, float distance)
STOP_ANIM_PLAYBACK
(Ped ped, int p1, BOOL p2)