local coords = vector3(258.68, -3311.5, 45.72)
RopeLoadTextures()
SetEntityCoords(PlayerPedId(), coords - vector3(0, 0, 10.0))
local ropeId = AddRope(coords, -90.0, 90.0, -90.0, 78.0, 7, 78.0, 78.0, 1.2, false, false, true, 10.0, false, 0)
TaskRappelDownWall(PlayerPedId(), coords, coords, -130.0, ropeId, "clipset@anim_heist@hs3f@ig1_rappel@male", 1)
N_0xa1ae736541b0fca3(ropeId, true)
PinRopeVertex(ropeId, (GetRopeVertexCount(ropeId) - 1), coords + vector3(0, 0, 1.0))
RopeSetUpdateOrder(ropeId, 0)