// TaskPlayAnim
void TASK_PLAY_ANIM(Ped ped, char* animDictionary, char* animationName, float blendInSpeed, float blendOutSpeed, int duration, int flag, float playbackRate, BOOL lockX, BOOL lockY, BOOL lockZ);
Parameters:- ped:
The ped you want to play the animation
- animDictionary:
The animation dictionary
- animationName:
The animation name
- blendInSpeed:
The speed at which the animation blends in. Lower is slower and higher is faster, 1.0 is normal, 8.0 is basically instant
- blendOutSpeed:
The speed at which the animation blends out. Lower is slower and higher is faster, 1.0 is normal, 8.0 is basically instant
- duration:
The duration of the animation in milliseconds. -1 will play the animation until canceled
- flag:
The animation flags (see enum)
- playbackRate:
The playback rate (between 0.0 and 1.0)
- lockX:
- lockY:
- lockZ:
Animations list
enum eScriptedAnimFlags
{
AF_LOOPING = 1,
AF_HOLD_LAST_FRAME = 2,
AF_REPOSITION_WHEN_FINISHED = 4,
AF_NOT_INTERRUPTABLE = 8,
AF_UPPERBODY = 16,
AF_SECONDARY = 32,
AF_REORIENT_WHEN_FINISHED = 64,
AF_ABORT_ON_PED_MOVEMENT = 128,
AF_ADDITIVE = 256,
AF_TURN_OFF_COLLISION = 512,
AF_OVERRIDE_PHYSICS = 1024,
AF_IGNORE_GRAVITY = 2048,
AF_EXTRACT_INITIAL_OFFSET = 4096,
AF_EXIT_AFTER_INTERRUPTED = 8192,
AF_TAG_SYNC_IN = 16384,
AF_TAG_SYNC_OUT = 32768,
AF_TAG_SYNC_CONTINUOUS = 65536,
AF_FORCE_START = 131072,
AF_USE_KINEMATIC_PHYSICS = 262144,
AF_USE_MOVER_EXTRACTION = 524288,
AF_HIDE_WEAPON = 1048576,
AF_ENDS_IN_DEAD_POSE = 2097152,
AF_ACTIVATE_RAGDOLL_ON_COLLISION = 4194304,
AF_DONT_EXIT_ON_DEATH = 8388608,
AF_ABORT_ON_WEAPON_DAMAGE = 16777216,
AF_DISABLE_FORCED_PHYSICS_UPDATE = 33554432,
AF_PROCESS_ATTACHMENTS_ON_START = 67108864,
AF_EXPAND_PED_CAPSULE_FROM_SKELETON = 134217728,
AF_USE_ALTERNATIVE_FP_ANIM = 268435456,
AF_BLENDOUT_WRT_LAST_FRAME = 536870912,
AF_USE_FULL_BLENDING = 1073741824
}