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Namespace: PEDAPI set: clientGame: gta5editImprove

IS_PED_INJURED

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// IsPedInjured
BOOL IS_PED_INJURED(Ped ped);
Parameters:
  • ped:

    The ped to check for injuries.

Returns:

Returns true if the ped is injured, false otherwise.

Indicates whether this ped's health is below its injured threshold. The default threshold is 100, these are stored in the pedhealth.meta file located in common:\data\

Below are some of the values

InjuredHealthThresholdName
100.000000Strong
100.000000Average
100.000000Weak
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IS_PED_HEADTRACKING_ENTITY(Ped ped, Entity entity)
IS_PED_HEADTRACKING_PED(Ped ped1, Ped ped2)
_IS_PED_HELMET_UNK(Ped ped)
IS_PED_HUMAN(Ped ped)
IS_PED_HURT(Ped ped)
IS_PED_IN_ANY_BOAT(Ped ped)
IS_PED_IN_ANY_HELI(Ped ped)
IS_PED_IN_ANY_PLANE(Ped ped)
IS_PED_IN_ANY_POLICE_VEHICLE(Ped ped)
IS_PED_IN_ANY_SUB(Ped ped)
IS_PED_IN_ANY_TAXI(Ped ped)
IS_PED_IN_ANY_TRAIN(Ped ped)
IS_PED_IN_ANY_VEHICLE(Ped ped, BOOL atGetIn)
IS_PED_IN_COMBAT(Ped ped, Ped target)
IS_PED_IN_COVER(Ped ped, BOOL exceptUseWeapon)
IS_PED_IN_COVER_FACING_LEFT(Ped ped)
IS_PED_IN_FLYING_VEHICLE(Ped ped)
IS_PED_IN_GROUP(Ped ped)
IS_PED_IN_HIGH_COVER(Ped ped)
IS_PED_IN_MELEE_COMBAT(Ped ped)
IS_PED_IN_MODEL(Ped ped, Hash modelHash)
IS_PED_IN_PARACHUTE_FREE_FALL(Ped ped)
IS_PED_IN_SPHERE_AREA_OF_ANY_ENEMY_PEDS(Ped ped, float x, float y, float z, float range)
IS_PED_IN_VEHICLE(Ped ped, Vehicle vehicle, BOOL atGetIn)
IS_PED_INJURED(Ped ped)
IS_PED_JACKING(Ped ped)
IS_PED_JUMPING(Ped ped)
IS_PED_JUMPING_OUT_OF_VEHICLE(Ped ped)
_IS_PED_LIPSTICK_COLOR_VALID(int colorID)
_IS_PED_LIPSTICK_COLOR_VALID_2(int colorId)
IS_PED_MALE(Ped ped)
IS_PED_MODEL(Ped ped, Hash modelHash)
IS_PED_ON_ANY_BIKE(Ped ped)
IS_PED_ON_FOOT(Ped ped)
IS_PED_ON_MOUNT(Ped ped)