FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: PEDAPI set: clientGame: gta5editImprove

IS_PED_IN_COMBAT

0x4859F1FC66A6278E
0xFE027CB5
// IsPedInCombat
BOOL IS_PED_IN_COMBAT(Ped ped, Ped target);
Checks to see if ped and target are in combat with eachother. Only goes one-way: if target is engaged in combat with ped but ped has not yet reacted, the function will return false until ped starts fighting back.  
p1 is usually 0 in the scripts because it gets the ped id during the task sequence. For instance: PED::IS_PED_IN_COMBAT(l_42E[4/*14*/], PLAYER::PLAYER_PED_ID()) // armenian2.ct4: 43794  
IS_PED_FACING_PED(Ped ped, Ped otherPed, float angle)
IS_PED_FALLING(Ped ped)
IS_PED_FATALLY_INJURED(Ped ped)
IS_PED_FLEEING(Ped ped)
IS_PED_GETTING_INTO_A_VEHICLE(Ped ped)
IS_PED_GOING_INTO_COVER(Ped ped)
IS_PED_GROUP_MEMBER(Ped ped, int groupId)
_IS_PED_HAIR_COLOR_VALID(int colorID)
_IS_PED_HAIR_COLOR_VALID_2(int colorId)
IS_PED_HANGING_ON_TO_VEHICLE(Ped ped)
IS_PED_HEADING_TOWARDS_POSITION(Ped ped, float x, float y, float z, float p4)
IS_PED_HEADTRACKING_ENTITY(Ped ped, Entity entity)
IS_PED_HEADTRACKING_PED(Ped ped1, Ped ped2)
_IS_PED_HELMET_UNK(Ped ped)
IS_PED_HUMAN(Ped ped)
IS_PED_HURT(Ped ped)
IS_PED_IN_ANY_BOAT(Ped ped)
IS_PED_IN_ANY_HELI(Ped ped)
IS_PED_IN_ANY_PLANE(Ped ped)
IS_PED_IN_ANY_POLICE_VEHICLE(Ped ped)
IS_PED_IN_ANY_SUB(Ped ped)
IS_PED_IN_ANY_TAXI(Ped ped)
IS_PED_IN_ANY_TRAIN(Ped ped)
IS_PED_IN_ANY_VEHICLE(Ped ped, BOOL atGetIn)
IS_PED_IN_COMBAT(Ped ped, Ped target)
IS_PED_IN_COVER(Ped ped, BOOL exceptUseWeapon)
IS_PED_IN_COVER_FACING_LEFT(Ped ped)
IS_PED_IN_FLYING_VEHICLE(Ped ped)
IS_PED_IN_GROUP(Ped ped)
IS_PED_IN_HIGH_COVER(Ped ped)
IS_PED_IN_MELEE_COMBAT(Ped ped)
IS_PED_IN_MODEL(Ped ped, Hash modelHash)
IS_PED_IN_PARACHUTE_FREE_FALL(Ped ped)
IS_PED_IN_VEHICLE(Ped ped, Vehicle vehicle, BOOL atGetIn)
IS_PED_INJURED(Ped ped)