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IS_PED_DOING_DRIVEBY
(Ped ped)
IS_PED_DUCKING
(Ped ped)
IS_PED_EVASIVE_DIVING
(Ped ped, Entity* evadingEntity)
IS_PED_FACING_PED
(Ped ped, Ped otherPed, float angle)
IS_PED_FALLING
(Ped ped)
IS_PED_FATALLY_INJURED
(Ped ped)
IS_PED_FLEEING
(Ped ped)
IS_PED_GETTING_INTO_A_VEHICLE
(Ped ped)
IS_PED_GOING_INTO_COVER
(Ped ped)
IS_PED_GROUP_MEMBER
(Ped ped, int groupId)
_IS_PED_HAIR_COLOR_VALID
(int colorID)
_IS_PED_HAIR_COLOR_VALID_2
(int colorId)
IS_PED_HANGING_ON_TO_VEHICLE
(Ped ped)
IS_PED_HEADING_TOWARDS_POSITION
(Ped ped, float x, float y, float z, float p4)
IS_PED_HEADTRACKING_ENTITY
(Ped ped, Entity entity)
IS_PED_HEADTRACKING_PED
(Ped ped1, Ped ped2)
_IS_PED_HELMET_UNK
(Ped ped)
IS_PED_HUMAN
(Ped ped)
IS_PED_HURT
(Ped ped)
IS_PED_IN_ANY_BOAT
(Ped ped)
IS_PED_IN_ANY_HELI
(Ped ped)
IS_PED_IN_ANY_PLANE
(Ped ped)
IS_PED_IN_ANY_POLICE_VEHICLE
(Ped ped)
IS_PED_IN_ANY_SUB
(Ped ped)
IS_PED_IN_ANY_TAXI
(Ped ped)
IS_PED_IN_ANY_TRAIN
(Ped ped)
IS_PED_IN_ANY_VEHICLE
(Ped ped, BOOL atGetIn)
IS_PED_IN_COMBAT
(Ped ped, Ped target)
IS_PED_IN_COVER
(Ped ped, BOOL exceptUseWeapon)
IS_PED_IN_COVER_FACING_LEFT
(Ped ped)
IS_PED_IN_FLYING_VEHICLE
(Ped ped)
IS_PED_IN_GROUP
(Ped ped)
IS_PED_IN_HIGH_COVER
(Ped ped)
IS_PED_IN_MELEE_COMBAT
(Ped ped)
IS_PED_IN_MODEL
(Ped ped, Hash modelHash)