// CreateVehicle
Entity CREATE_VEHICLE(Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL netMissionEntity);
Parameters:- modelHash:
The model of vehicle to spawn.
- x:
Spawn coordinate X component.
- y:
Spawn coordinate Y component.
- z:
Spawn coordinate Z component.
- heading:
Heading to face towards, in degrees.
- isNetwork:
Whether to create a network object for the vehicle. If false, the vehicle exists only locally.
- netMissionEntity:
Whether to register the vehicle as pinned to the script host in the R* network model.
Returns: A script handle (fwScriptGuid index) for the vehicle, or 0
if the vehicle failed to be created.
Creates a vehicle with the specified model at the specified position. This vehicle will initially be owned by the creating
script as a mission entity, and the model should be loaded already (e.g. using REQUEST_MODEL).
NativeDB Added Parameter 8: BOOL p7
This is the server-side RPC native equivalent of the client native CREATE_VEHICLE.