// GetEntityAnimTotalTime
float GET_ENTITY_ANIM_TOTAL_TIME(Entity entity, char* animDict, char* animName);
Returns a float value representing animation's total playtime in milliseconds.
Example:
GET_ENTITY_ANIM_TOTAL_TIME(PLAYER_ID(),"amb@world_human_yoga@female@base","base_b")
return 20800.000000
Animations list