_GET_ENTITY_BONE_POSITION_2
// GetEntityBonePosition_2
Vector3 _GET_ENTITY_BONE_POSITION_2(Entity entity, int boneIndex);
Gets the world rotation of the specified bone of the specified entity.
This native is used in casinoroulette.c but I don't know yet what is the difference with _GET_ENTITY_BONE_ROTATION
Old name: _GET_WORLD_POSITION_OF_ENTITY_BONE_2