Parameters:- serverId:
The player's server ID.
Returns: A valid Player ID if one is found, -1
if not.
Gets a local client's Player ID from its server ID counterpart, assuming the passed serverId
exists on the client.
If no matching client is found, or an invalid value is passed over as the serverId
native's parameter, the native result will be -1
.
It's worth noting that this native method can only retrieve information about clients that are culled to the connected client.