FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: CFXAPI set: servereditImprove

GET_PLAYER_IDENTIFIER_BY_TYPE

0xA61C8FC6
// GetPlayerIdentifierByType
char* GET_PLAYER_IDENTIFIER_BY_TYPE(char* playerSrc, char* identifierType);
Parameters:
  • playerSrc:

    The player to get the identifier for

  • identifierType:

    The string to match in an identifier, this can be "license" for example.

Returns:

The identifier that matches the string provided

Get an identifier from a player by the type of the identifier.

Examples:

  • Lua
  • JavaScript
  • C#
local playerLicenses = {}

AddEventHandler('playerJoining', function()
    playerLicenses[source] = GetPlayerIdentifierByType(source, 'license')
end)
GET_PED_DENSITY_MULTIPLIER()
GET_PED_DESIRED_HEADING(Ped ped)
GET_PED_EYE_COLOR(Ped ped)
GET_PED_FACE_FEATURE(Ped ped, int index)
GET_PED_HAIR_COLOR(Ped ped)
GET_PED_HAIR_HIGHLIGHT_COLOR(Ped ped)
GET_PED_HEAD_OVERLAY_DATA(Ped ped, int index, int* overlayValue, int* colourType, int* firstColour, int* secondColour, float* overlayOpacity)
GET_PED_IN_VEHICLE_SEAT(Vehicle vehicle, int seatIndex)
GET_PED_MAX_HEALTH(Ped ped)
GET_PED_MODEL_PERSONALITY(Hash modelHash)
GET_PED_MOVEMENT_CLIPSET(Ped ped)
GET_PED_SCRIPT_TASK_COMMAND(Ped ped)
GET_PED_SCRIPT_TASK_STAGE(Ped ped)
GET_PED_SOURCE_OF_DAMAGE(Ped ped)
GET_PED_SOURCE_OF_DEATH(Ped ped)
GET_PED_SPECIFIC_TASK_TYPE(Ped ped, int index)
GET_PLAYER_CAMERA_ROTATION(char* playerSrc)
GET_PLAYER_ENDPOINT(char* playerSrc)
GET_PLAYER_FAKE_WANTED_LEVEL(char* playerSrc)
GET_PLAYER_FROM_INDEX(int index)
GET_PLAYER_FROM_SERVER_ID(int serverId)
GET_PLAYER_FROM_STATE_BAG_NAME(char* bagName)
GET_PLAYER_GUID(char* playerSrc)
GET_PLAYER_IDENTIFIER(char* playerSrc, int identifier)
GET_PLAYER_IDENTIFIER_BY_TYPE(char* playerSrc, char* identifierType)
GET_PLAYER_INVINCIBLE(char* playerSrc)
GET_PLAYER_INVINCIBLE_2(Player player)
GET_PLAYER_LAST_MSG(char* playerSrc)
GET_PLAYER_MAX_ARMOUR(char* playerSrc)
GET_PLAYER_MAX_HEALTH(char* playerSrc)
GET_PLAYER_MAX_STAMINA(Player playerId)
GET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER(Player playerId)
GET_PLAYER_MELEE_WEAPON_DEFENSE_MODIFIER(Player playerId)
GET_PLAYER_NAME(char* playerSrc)
GET_PLAYER_PED(char* playerSrc)