_SET_MP_GAMER_TAG_DISABLE_PLAYER_HEALTH_SYNC
// SetMpGamerTagDisablePlayerHealthSync
void _SET_MP_GAMER_TAG_DISABLE_PLAYER_HEALTH_SYNC(int gamerTagId, BOOL toggle);
By default, the player health value shown by a gamer tag's health bar is synchronised with the health of the ped it is attached to.
This native disables that behaviour, allowing _SET_MP_GAMER_TAG_OVERRIDE_PLAYER_HEALTH
to have an effect.
Old name: _SET_MP_GAMER_HEALTH_BAR_DISPLAY