// GetClosestPed
BOOL GET_CLOSEST_PED(float x, float y, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8, int pedType);
Gets the closest ped in a radius.
Ped Types:
Any ped = -1
Player = 1
Male = 4
Female = 5
Cop = 6
Human = 26
SWAT = 27
Animal = 28
Army = 29
------------------
P4 P5 P7 P8
1 0 x x = return nearest walking Ped
1 x 0 x = return nearest walking Ped
x 1 1 x = return Ped you are using
0 0 x x = no effect
0 x 0 x = no effect
x = can be 1 or 0. Does not have any obvious changes.
This function does not return ped who is:
1. Standing still
2. Driving
3. Fleeing
4. Attacking
This function only work if the ped is:
1. walking normally.
2. waiting to cross a road.
Note: PED::GET_PED_NEARBY_PEDS works for more peds.