-- This is recreating the above mentioned heli transition from finale_heist2a.c
local cam = CreateCameraWithParams('DEFAULT_SCRIPTED_CAMERA', -1659.574, -707.8544, 29.23778, -7.422939, 0.059666, -117.3886, 43.0557, false, 2)
SetCamActive(cam, true)
RenderScriptCams(true, false, 3000, true, false, false)
SetCamParams(cam, -1660.919, -710.7487, 28.88381, -7.50235, 0.059666, -111.7328, 43.0557, 9100, 0, 0, 2);