SET_HIDOF_OVERRIDE(BOOL p0, BOOL p1, float nearplaneOut, float nearplaneIn, float farplaneOut, float farplaneIn)
SET_NEXT_PLAYER_TCMODIFIER(char* modifierName)
SET_NIGHTVISION(BOOL toggle)
SET_NOISEOVERIDE(BOOL toggle)
SET_NOISINESSOVERIDE(float value)
SET_PARTICLE_FX_BULLET_IMPACT_SCALE(float scale)
SET_PARTICLE_FX_CAM_INSIDE_NONPLAYER_VEHICLE(Vehicle vehicle, BOOL p1)
SET_PARTICLE_FX_CAM_INSIDE_VEHICLE(BOOL p0)
SET_PARTICLE_FX_LOOPED_ALPHA(int ptfxHandle, float alpha)
SET_PARTICLE_FX_LOOPED_COLOUR(int ptfxHandle, float r, float g, float b, BOOL bLocalOnly)
SET_PARTICLE_FX_LOOPED_EVOLUTION(int ptfxHandle, char* propertyName, float amount, BOOL noNetwork)
SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST(int ptfxHandle, float range)
SET_PARTICLE_FX_LOOPED_OFFSETS(int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ)
SET_PARTICLE_FX_LOOPED_SCALE(int ptfxHandle, float scale)
SET_PARTICLE_FX_NON_LOOPED_ALPHA(float alpha)
SET_PARTICLE_FX_NON_LOOPED_COLOUR(float r, float g, float b)
_SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE(float p0, float p1, float scale)
SET_PARTICLE_FX_OVERRIDE(char* oldAsset, char* newAsset)
SET_PARTICLE_FX_SHOOTOUT_BOAT(Any p0)
SET_PLAYER_TCMODIFIER_TRANSITION(float value)
SET_SCALEFORM_MOVIE_AS_NO_LONGER_NEEDED(int* scaleformHandle)
SET_SCALEFORM_MOVIE_TO_USE_LARGE_RT(int scaleformMovieId, BOOL useLargeRT)
SET_SCALEFORM_MOVIE_TO_USE_SUPER_LARGE_RT(int scaleformHandle, BOOL toggle)
SET_SCALEFORM_MOVIE_TO_USE_SYSTEM_TIME(int scaleform, BOOL toggle)
SET_SCRIPT_GFX_ALIGN(int horizontalAlign, int verticalAlign)
SET_SCRIPT_GFX_ALIGN_PARAMS(float x, float y, float w, float h)
SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU(BOOL flag)
SET_SCRIPT_GFX_DRAW_ORDER(int order)
SET_SEETHROUGH(BOOL toggle)
SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED(char* textureDict)
SET_TIMECYCLE_MODIFIER(char* modifierName)
SET_TIMECYCLE_MODIFIER_STRENGTH(float strength)
SET_TRACKED_POINT_INFO(int point, float x, float y, float z, float radius)
SET_TRANSITION_TIMECYCLE_MODIFIER(char* modifierName, float transition)
SET_TV_AUDIO_FRONTEND(BOOL toggle)