SET_CHECKPOINT_CYLINDER_HEIGHT(int checkpoint, float nearHeight, float farHeight, float radius)
_SET_CHECKPOINT_ICON_HEIGHT(int checkpoint, float height_multiplier)
_SET_CHECKPOINT_ICON_SCALE(int checkpoint, float scale)
SET_CHECKPOINT_RGBA(int checkpoint, int red, int green, int blue, int alpha)
SET_CHECKPOINT_RGBA2(int checkpoint, int red, int green, int blue, int alpha)
SET_CURRENT_PLAYER_TCMODIFIER(char* modifierName)
SET_DEBUG_LINES_AND_SPHERES_DRAWING_ACTIVE(BOOL enabled)
SET_DISABLE_DECAL_RENDERING_THIS_FRAME
SET_DISABLE_PETROL_DECALS_IGNITING_THIS_FRAME
SET_DRAW_ORIGIN(float x, float y, float z, Any p3)
SET_ENTITY_ICON_COLOR(Entity entity, int red, int green, int blue, int alpha)
SET_ENTITY_ICON_VISIBILITY(Entity entity, BOOL toggle)
_SET_EXTRA_TIMECYCLE_MODIFIER(char* modifierName)
SET_FLASH(float p0, float p1, float fadeIn, float duration, float fadeOut)
_SET_FORCE_PED_FOOTSTEPS_TRACKS(BOOL toggle)
_SET_FORCE_VEHICLE_TRAILS(BOOL toggle)
SET_HIDOF_OVERRIDE(BOOL p0, BOOL p1, float nearplaneOut, float nearplaneIn, float farplaneOut, float farplaneIn)
SET_NEXT_PLAYER_TCMODIFIER(char* modifierName)
SET_NIGHTVISION(BOOL toggle)
SET_NOISEOVERIDE(BOOL toggle)
SET_NOISINESSOVERIDE(float value)
SET_PARTICLE_FX_BULLET_IMPACT_SCALE(float scale)
SET_PARTICLE_FX_CAM_INSIDE_NONPLAYER_VEHICLE(Vehicle vehicle, BOOL p1)
SET_PARTICLE_FX_CAM_INSIDE_VEHICLE(BOOL p0)
SET_PARTICLE_FX_LOOPED_ALPHA(int ptfxHandle, float alpha)
SET_PARTICLE_FX_LOOPED_COLOUR(int ptfxHandle, float r, float g, float b, BOOL bLocalOnly)
SET_PARTICLE_FX_LOOPED_EVOLUTION(int ptfxHandle, char* propertyName, float amount, BOOL noNetwork)
SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST(int ptfxHandle, float range)
SET_PARTICLE_FX_LOOPED_OFFSETS(int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ)
SET_PARTICLE_FX_LOOPED_SCALE(int ptfxHandle, float scale)
SET_PARTICLE_FX_NON_LOOPED_ALPHA(float alpha)
SET_PARTICLE_FX_NON_LOOPED_COLOUR(float r, float g, float b)
_SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE(float p0, float p1, float scale)
SET_PARTICLE_FX_OVERRIDE(char* oldAsset, char* newAsset)
SET_PARTICLE_FX_SHOOTOUT_BOAT(Any p0)