_SET_PLAYER_HOMING_ROCKET_DISABLED(Player player, BOOL p1)
SET_PLAYER_INVINCIBLE(Player player, BOOL bInvincible)
_SET_PLAYER_INVINCIBLE_KEEP_RAGDOLL_ENABLED(Player player, BOOL toggle)
SET_PLAYER_LEAVE_PED_BEHIND(Player player, BOOL toggle)
SET_PLAYER_LOCKON(Player player, BOOL toggle)
SET_PLAYER_LOCKON_RANGE_OVERRIDE(Player player, float range)
SET_PLAYER_MAX_ARMOUR(Player player, int value)
SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE(Player player)
SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE(Player player, Vehicle vehicle)
SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER(Player player, float modifier)
SET_PLAYER_MELEE_WEAPON_DEFENSE_MODIFIER(Player player, float modifier)
SET_PLAYER_MODEL(Player player, Hash model)
SET_PLAYER_NOISE_MULTIPLIER(Player player, float multiplier)
SET_PLAYER_PARACHUTE_MODEL_OVERRIDE(Player player, Hash model)
SET_PLAYER_PARACHUTE_PACK_MODEL_OVERRIDE(Player player, Hash model)
SET_PLAYER_PARACHUTE_PACK_TINT_INDEX(Player player, int tintIndex)
SET_PLAYER_PARACHUTE_SMOKE_TRAIL_COLOR(Player player, int r, int g, int b)
SET_PLAYER_PARACHUTE_TINT_INDEX(Player player, int tintIndex)
SET_PLAYER_PARACHUTE_VARIATION_OVERRIDE(Player player, int p1, Any p2, Any p3, BOOL p4)
_SET_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(Player player, Hash model)
SET_PLAYER_RESERVE_PARACHUTE_TINT_INDEX(Player player, int index)
SET_PLAYER_RESET_FLAG_PREFER_REAR_SEATS(Player player, int flags)
SET_PLAYER_SIMULATE_AIMING(Player player, BOOL toggle)
SET_PLAYER_SNEAKING_NOISE_MULTIPLIER(Player player, float multiplier)
SET_PLAYER_SPRINT(Player player, BOOL toggle)
SET_PLAYER_STEALTH_PERCEPTION_MODIFIER(Player player, float value)
SET_PLAYER_TARGET_LEVEL(int targetLevel)
SET_PLAYER_TARGETING_MODE(int targetMode)
SET_PLAYER_TEAM(Player player, int team)
_SET_PLAYER_UNDERWATER_TIME_REMAINING(Player player, float percentage)
SET_PLAYER_VEHICLE_DAMAGE_MODIFIER(Player player, float modifier)
SET_PLAYER_VEHICLE_DEFENSE_MODIFIER(Player player, float modifier)
SET_PLAYER_WANTED_CENTRE_POSITION(Player player, Vector3* position, BOOL p2, BOOL p3)
SET_PLAYER_WANTED_LEVEL(Player player, int wantedLevel, BOOL delayedResponse)
SET_PLAYER_WANTED_LEVEL_NO_DROP(Player player, int wantedLevel, BOOL delayedResponse)