SET_PLAYER_CAN_DO_DRIVE_BY(Player player, BOOL toggle)
SET_PLAYER_CAN_LEAVE_PARACHUTE_SMOKE_TRAIL(Player player, BOOL enabled)
SET_PLAYER_CAN_USE_COVER(Player player, BOOL toggle)
SET_PLAYER_CLOTH_LOCK_COUNTER(int value)
SET_PLAYER_CLOTH_PACKAGE_INDEX(int index)
SET_PLAYER_CLOTH_PIN_FRAMES(Player player, int p1)
SET_PLAYER_CONTROL(Player player, BOOL bHasControl, int flags)
_SET_PLAYER_FALL_DISTANCE(Player player, float distance)
SET_PLAYER_FORCE_SKIP_AIM_INTRO(Player player, BOOL toggle)
SET_PLAYER_FORCED_AIM(Player player, BOOL toggle)
SET_PLAYER_FORCED_ZOOM(Player player, BOOL toggle)
SET_PLAYER_HAS_RESERVE_PARACHUTE(Player player)
_SET_PLAYER_HEALTH_RECHARGE_LIMIT(Player player, float limit)
SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER(Player player, float regenRate)
_SET_PLAYER_HOMING_ROCKET_DISABLED(Player player, BOOL p1)
SET_PLAYER_INVINCIBLE(Player player, BOOL bInvincible)
_SET_PLAYER_INVINCIBLE_KEEP_RAGDOLL_ENABLED(Player player, BOOL toggle)
SET_PLAYER_LEAVE_PED_BEHIND(Player player, BOOL toggle)
SET_PLAYER_LOCKON(Player player, BOOL toggle)
SET_PLAYER_LOCKON_RANGE_OVERRIDE(Player player, float range)
SET_PLAYER_MAX_ARMOUR(Player player, int value)
SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE(Player player)
SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE(Player player, Vehicle vehicle)
SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER(Player player, float modifier)
SET_PLAYER_MELEE_WEAPON_DEFENSE_MODIFIER(Player player, float modifier)
SET_PLAYER_MODEL(Player player, Hash model)
SET_PLAYER_NOISE_MULTIPLIER(Player player, float multiplier)
SET_PLAYER_PARACHUTE_MODEL_OVERRIDE(Player player, Hash model)
SET_PLAYER_PARACHUTE_PACK_MODEL_OVERRIDE(Player player, Hash model)
SET_PLAYER_PARACHUTE_PACK_TINT_INDEX(Player player, int tintIndex)
SET_PLAYER_PARACHUTE_SMOKE_TRAIL_COLOR(Player player, int r, int g, int b)
SET_PLAYER_PARACHUTE_TINT_INDEX(Player player, int tintIndex)
SET_PLAYER_PARACHUTE_VARIATION_OVERRIDE(Player player, int p1, Any p2, Any p3, BOOL p4)
_SET_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(Player player, Hash model)
SET_PLAYER_RESERVE_PARACHUTE_TINT_INDEX(Player player, int index)