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Namespace: HUDAPI set: clientGame: gta5editImprove

DISPLAY_PLAYER_NAME_TAGS_ON_BLIPS

0x82CEDC33687E1F50
0x2F28F0A6
// DisplayPlayerNameTagsOnBlips
void DISPLAY_PLAYER_NAME_TAGS_ON_BLIPS(BOOL toggle);
Parameters:
  • toggle:

    the toggle boolean

Toggles whether or not name labels are shown on the expanded minimap next to player blips, like in GTA:O. Doesn't need to be called every frame. Preview: https://i.imgur.com/DfqKWfJ.png Make sure to call SET_BLIP_CATEGORY with index 7 for this to work on the desired blip.

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CLEAR_GPS_MULTI_ROUTE()
CLEAR_GPS_PLAYER_WAYPOINT()
CLEAR_GPS_RACE_TRACK()
CLEAR_HELP(BOOL toggle)
CLEAR_PED_IN_PAUSE_MENU()
CLEAR_PRINTS()
_CLEAR_RACE_GALLERY_BLIPS()
CLEAR_REMINDER_MESSAGE()
CLEAR_SMALL_PRINTS()
CLEAR_THIS_PRINT(char* p0)
_CLOSE_MULTIPLAYER_CHAT()
CLOSE_SOCIAL_CLUB_MENU()
CREATE_FAKE_MP_GAMER_TAG(Ped ped, char* username, BOOL crewIsPrivate, BOOL crewIsRockstar, char* crewName, int crewRank)
CREATE_MP_GAMER_TAG_WITH_CREW_COLOR(Player player, char* username, BOOL crewIsPrivate, BOOL crewIsRockstar, char* crewName, int crewRank, int crewR, int crewG, int crewB)
DELETE_WAYPOINTS_FROM_THIS_PLAYER()
DISABLE_FRONTEND_THIS_FRAME()
_DISABLE_MULTIPLAYER_CHAT(BOOL disable)
DISPLAY_AMMO_THIS_FRAME(BOOL display)
DISPLAY_AREA_NAME(BOOL toggle)
DISPLAY_CASH(BOOL display)
DISPLAY_HELP_TEXT_THIS_FRAME(char* pTextLabel, BOOL bCurvedWindow)
DISPLAY_HUD(BOOL toggle)
_DISPLAY_HUD_WHEN_DEAD_THIS_FRAME()
DISPLAY_HUD_WHEN_PAUSED_THIS_FRAME()
DISPLAY_PLAYER_NAME_TAGS_ON_BLIPS(BOOL toggle)
DISPLAY_RADAR(BOOL toggle)
DISPLAY_SNIPER_SCOPE_THIS_FRAME()
DOES_BLIP_EXIST(Blip blip)
DOES_BLIP_HAVE_GPS_ROUTE(Blip blip)
DOES_PED_HAVE_AI_BLIP(Ped ped)
DOES_TEXT_BLOCK_EXIST(char* gxt)
DOES_TEXT_LABEL_EXIST(char* gxt)
DONT_TILT_MINIMAP_THIS_FRAME()
DRAW_HUD_OVER_FADE_THIS_FRAME()
END_TEXT_COMMAND_BUSYSPINNER_ON(int busySpinnerType)