SET_OBJECT_FORCE_VEHICLES_TO_AVOID
0x77F33F2CCF64B3AA
0x483C5C88
// SetObjectForceVehiclesToAvoid
void SET_OBJECT_FORCE_VEHICLES_TO_AVOID(Object object, BOOL toggle);
Overrides a flag on the object which determines if the object should be avoided by a vehicle in task: CTaskVehicleGoToPointWithAvoidanceAutomobile.
Tested on vehicles that were created by the vehicle generators.
Old name: _SET_OBJECT_SOMETHING