Changes the selected ped aiming animation style, you can find the list of animations below.
These are stored in the weaponanimations.meta
file located in Grand Theft Auto V\update\update.rpf\common\data\ai\weaponanimations.meta
.
For Lua, it's best if you send the animation using compile-time jenkins hashes to avoid overhead. An example is shown down below.
Animations
enum eWeaponAnimationOverrides {
Ballistic = 0x5534A626,
Default = 0xE4DF46D5,
Franklin = 0x44C24694,
Gang = 0xBC066B98,
Michael = 0x55932F38,
MP_F_Freemode = 0xACB10C83,
Trevor = 0x2737D5AC,
Hillbilly = 0x8503D409,
Gang1H = 0x724A7AB7,
FirstPerson = 0xEE38E8E0,
FirstPersonAiming = 0xC76297A3,
FirstPersonRNG = 0xA4FDD608,
FirstPersonScope = 0x28117C22,
FirstPersonMichael = 0xEAA2550B,
FirstPersonMichaelAiming = 0x3E6FF30F,
FirstPersonMichaelRNG = 0xB7A826C1,
FirstPersonMichaelScope = 0xC554CF97,
FirstPersonFranklin = 0xC407163A,
FirstPersonFranklinAiming = 0x3D4B7B03,
FirstPersonFranklinRNG = 0xBE79B0B4,
FirstPersonFranklinScope = 0xAFEA6593,
FirstPersonTrevor = 0xA65D5351,
FirstPersonTrevorAiming = 0xF9BE8ED9,
FirstPersonTrevorRNG = 0xD181ED09,
FirstPersonTrevorScope = 0x34A67D6D,
FirstPersonMPFemale = 0x8431583F,
Fat = 0xC531A409,
SuperFat = 0x529E5780,
Female = 0x6D155A1B,
GangFemale = 0x678ADF82,
}