REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT(Object weaponObject, Hash addonHash)
REMOVE_WEAPON_FROM_PED(Ped ped, Hash weaponHash)
REQUEST_WEAPON_ASSET(Hash weaponHash, int p1, int p2)
REQUEST_WEAPON_HIGH_DETAIL_MODEL(Entity weaponObject)
SET_AMMO_IN_CLIP(Ped ped, Hash weaponHash, int ammo)
_SET_CAN_PED_EQUIP_ALL_WEAPONS(Ped ped, BOOL toggle)
_SET_CAN_PED_EQUIP_WEAPON(Ped ped, Hash weaponHash, BOOL toggle)
SET_CURRENT_PED_VEHICLE_WEAPON(Ped ped, Hash weaponHash)
SET_CURRENT_PED_WEAPON(Ped ped, Hash weaponHash, BOOL bForceInHand)
_SET_FLASH_LIGHT_ENABLED(Ped ped, BOOL toggle)
SET_FLASH_LIGHT_FADE_DISTANCE(float distance)
SET_PED_AMMO(Ped ped, Hash weaponHash, int ammo)
SET_PED_AMMO_BY_TYPE(Ped ped, Hash ammoType, int ammo)
SET_PED_AMMO_TO_DROP(Ped ped, int ammo)
SET_PED_CHANCE_OF_FIRING_BLANKS(Ped ped, float xBias, float yBias)
SET_PED_CURRENT_WEAPON_VISIBLE(Ped ped, BOOL visible, BOOL deselectWeapon, BOOL p3, BOOL p4)
SET_PED_DROPS_INVENTORY_WEAPON(Ped ped, Hash weaponHash, float xOffset, float yOffset, float zOffset, int ammoCount)
SET_PED_DROPS_WEAPON(Ped ped)
SET_PED_DROPS_WEAPONS_WHEN_DEAD(Ped ped, BOOL toggle)
SET_PED_GADGET(Ped ped, Hash gadgetHash, BOOL p2)
SET_PED_INFINITE_AMMO(Ped ped, BOOL toggle, Hash weaponHash)
SET_PED_INFINITE_AMMO_CLIP(Ped ped, BOOL toggle)
SET_PED_SHOOT_ORDNANCE_WEAPON(Ped ped, float p1)
_SET_PED_WEAPON_LIVERY_COLOR(Ped ped, Hash weaponHash, Hash camoComponentHash, int colorIndex)
SET_PED_WEAPON_TINT_INDEX(Ped ped, Hash weaponHash, int tintIndex)
SET_PICKUP_AMMO_AMOUNT_SCALER(float p0)
_SET_PLAYER_AIR_DEFENSE_ZONE_FLAG(Player player, int zoneId, BOOL enable)
SET_WEAPON_ANIMATION_OVERRIDE(Ped ped, Hash animStyle)
_SET_WEAPON_DAMAGE_MODIFIER(Hash weaponHash, float damageMultiplier)
_SET_WEAPON_EXPLOSION_RADIUS_MULTIPLIER(Hash weaponHash, float multiplier)
_SET_WEAPON_OBJECT_LIVERY_COLOR(Object weaponObject, Hash camoComponentHash, int colorIndex)
SET_WEAPON_OBJECT_TINT_INDEX(Object weapon, int tintIndex)
0x24C024BA8379A70A(Any p0, Any p1)
0x50276EF8172F5F12(Ped ped)
0x977CA98939E82E4B(Object weaponObject, int p1)