_SET_WEAPON_DAMAGE_MODIFIER
// SetWeaponDamageModifier
void _SET_WEAPON_DAMAGE_MODIFIER(Hash weaponHash, float damageMultiplier);
Parameters:- weaponHash:
Hash of the weapon
- damageMultiplier:
Damage Multiplier
Changes the weapon damage output by the given multiplier value.
Does NOT need to be called every frame.
Old name: _SET_WEAPON_DAMAGE_MODIFIER_THIS_FRAME
Examples:
SetWeaponDamageModifier(`WEAPON_CARBINERIFLE`, 0.8)