_SET_ENTITY_CLEANUP_BY_ENGINE
0x3910051CCECDB00C
0xD3850671
// SetEntityCleanupByEngine
void _SET_ENTITY_CLEANUP_BY_ENGINE(Entity entity, BOOL toggle);
True means it can be deleted by the engine when switching lobbies/missions/etc, false means the script is expected to clean it up.
Old name: _SET_ENTITY_REGISTER
Old name: _SET_ENTITY_SOMETHING