Citizen.CreateThread

This allows you to create a new thread. All code inside the handler will be executed asynchronously.

Syntax

Citizen.CreateThread(function handler)

Required arguments

Examples

This example will first print Hi, I get called first. to the console, then Hello world! once, then Can you see me? and then once every second Hello world! again. Can you see me? gets printed to the console even though the while true loop never ends, because that while true loop is inside a new thread, and won’t affect the main thread of the script. It can still cause the game to freeze if you don’t put a Citizen.Wait() function in a loop in a new thread, so don’t forget to add that delay!

print("Hi, I get called first.")
Citizen.CreateThread(function()
  while true do
    print("Hello world!")
    Citizen.Wait(1000)
  end
end)
print("Can you see me?")