FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: PLAYERAPI set: clientGame: gta5editImprove

SET_PLAYER_LOCKON

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0x0B270E0F
// SetPlayerLockon
void SET_PLAYER_LOCKON(Player player, BOOL toggle);
Parameters:
  • player:

    The player ID to toggle the lock on for.

  • toggle:

    Set to false to prevent lock on, set to true to allow for lock on.

Used to toggle the square up aim.

Examples:

  • Lua
local plyId = PlayerId()
SetPlayerLockon(plyId, false)
0xC67DB108A9ADE3BE(Any p0, Any p1)
0xCF9159024555488C(Any p0)
0xCFD778E7904C255E(Vehicle vehicle)
0xD3301660A57C9272(Any p0)
0xD3E51C0AB8C26EEE(Any p0, Any p1)
0xD4196117AF7BB974(Any p0, Any p1)
0xD565F438137F0E10(Any p0, Any p1)
0xDBC631F109350B8C(Vehicle vehicle, BOOL p1)
0xDCE97BDF8A0EABC8()
0xE05DD0E9707003A3(Any p0, BOOL p1)
0xE2F53F172B45EDE1()
0xE5810AC70602F2F5(Vehicle vehicle, float p1)
0xE851E480B814D4BA(Vehicle vehicle, BOOL p1)
0xE8718FAF591FD224(Vehicle vehicle)
0xED5EDE9E676643C9(Any p0, Any p1)
0xEDBC8405B3895CC9(Any p0, Any p1)
0xEEBFC7A7EFDC35B4(Vehicle vehicle)
0xEF9D388F8D377F44(Vehicle vehicle, BOOL p1)
0xF051D9BFB6BA39C0(Any p0)
0xF25E02CB9C5818F8()
0xF3B0E0AED097A3F5(Any p0, Any p1)
0xF78F94D60248C737(Vehicle vehicle, BOOL p1)
0xF8B49F5BA7F850E7(Vehicle vehicle, int p1)
0xFAF2A78061FD9EF4(Any p0, float p1, float p2, float p3)
Namespace: WATER
ADD_EXTRA_CALMING_QUAD(float xLow, float yLow, float xHigh, float yHigh, float height)
GET_DEEP_OCEAN_SCALER()
GET_WATER_HEIGHT(float x, float y, float z, float* height)
GET_WATER_HEIGHT_NO_WAVES(float x, float y, float z, float* height)
MODIFY_WATER(float x, float y, float height, float radius)
_REMOVE_CURRENT_RISE(int p0)
RESET_DEEP_OCEAN_SCALER()
SET_DEEP_OCEAN_SCALER(float intensity)
TEST_PROBE_AGAINST_ALL_WATER(float x1, float y1, float z1, float x2, float y2, float z2, int flag, Vector3* result)
TEST_PROBE_AGAINST_WATER(float x1, float y1, float z1, float x2, float y2, float z2, Vector3* result)