FiveM Docs / Native Reference
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Namespace: GRAPHICSAPI set: clientGame: gta5editImprove

START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD

0xF56B8137DF10135D
0x633F8C48
// StartNetworkedParticleFxNonLoopedAtCoord
BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD(char* effectName, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis);

NOTE: the USE_PARTICLE_FX_ASSET needs to be called before EVERY StartNetworkedParticleFxNonLoopedAtCoord(....) call!

List with lots of particle effects: https://gist.githubusercontent.com/alexguirre/af70f0122957f005a5c12bef2618a786/raw/899e93c5611ba58138c56873bb6f56664a776af4/Particles%2520Effects%2520Dump.txt

Note: Not all particles on this list are for non looped and vice versa, neither are all of them suited/meant to have SetParticleFxNonLoopedColour(....) called on them.

NativeDB Added Parameter 12: BOOL p11

Old name: _START_PARTICLE_FX_NON_LOOPED_AT_COORD_2

Examples:

  • Lua
-- If the PtfxAsset hasn't been loaded yet, you'll need to load it first
if not HasNamedPtfxAssetLoaded("scr_indep_fireworks") then
	RequestNamedPtfxAsset("scr_indep_fireworks")
	while not HasNamedPtfxAssetLoaded("scr_indep_fireworks") do
		Wait(10)
	end
end

local CurrentPlayerCoords = GetEntityCoords(GetPlayerPed(-1))

UseParticleFxAssetNextCall("scr_indep_fireworks") -- Prepare the Particle FX for the next upcomming Particle FX call
SetParticleFxNonLoopedColour(1.0, 0.0, 0.0) -- Setting the color to Red (R, G, B)
StartNetworkedParticleFxNonLoopedAtCoord("scr_indep_firework_burst_spawn", CurrentPlayerCoords, 0.0, 0.0, 0.0, 1.0, false, false, false, false) -- Start the animation itself

RemoveNamedPtfxAsset("scr_indep_fireworks") -- Clean up
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0xAF348AFCB575A441(char* roomName)
Namespace: ITEMSET
ADD_TO_ITEMSET(Any p0, Any p1)
CLEAN_ITEMSET(Any p0)
CREATE_ITEMSET(BOOL distri)
DESTROY_ITEMSET(Any p0)
GET_INDEXED_ITEM_IN_ITEMSET(Any p0, Any p1)
GET_ITEMSET_SIZE(ScrHandle x)
IS_IN_ITEMSET(Any p0, Any p1)
IS_ITEMSET_VALID(Any p0)
REMOVE_FROM_ITEMSET(Any p0, Any p1)
Namespace: LOADINGSCREEN
_LOADINGSCREEN_GET_LOAD_FREEMODE()
_LOADINGSCREEN_GET_LOAD_FREEMODE_WITH_EVENT_NAME()
_LOADINGSCREEN_IS_LOADING_FREEMODE()
_LOADINGSCREEN_SET_IS_LOADING_FREEMODE(BOOL toggle)
_LOADINGSCREEN_SET_LOAD_FREEMODE(BOOL toggle)
_LOADINGSCREEN_SET_LOAD_FREEMODE_WITH_EVENT_NAME(BOOL toggle)
0xF2CA003F167E21D2()
0xFA1E0E893D915215(BOOL toggle)
Namespace: LOCALIZATION
GET_CURRENT_LANGUAGE()
_LOCALIZATION_GET_SYSTEM_DATE_FORMAT()
_LOCALIZATION_GET_SYSTEM_LANGUAGE()
Namespace: MISC
ABSF(float value)
ABSI(int value)
ACOS(float p0)
ACTIVITY_FEED_CREATE(char* captionString, char* condensedCaptionString)
_ADD_DISPATCH_SPAWN_BLOCKING_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width)
_ADD_DISPATCH_SPAWN_BLOCKING_AREA(float x1, float y1, float x2, float y2)
ADD_HOSPITAL_RESTART(float x, float y, float z, float p3, Any p4)
ADD_POLICE_RESTART(float p0, float p1, float p2, float p3, Any p4)
ADD_POP_MULTIPLIER_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float p6, float p7, BOOL p8)
ADD_POP_MULTIPLIER_SPHERE(float x, float y, float z, float radius, float pedMultiplier, float vehicleMultiplier, BOOL p6, BOOL p7)