FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: CFXAPI set: clientGame: gta5editImprove

SET_ENTITY_MATRIX

0xFB0639B
// SetEntityMatrix
void SET_ENTITY_MATRIX(Entity entity, float forwardX, float forwardY, float forwardZ, float rightX, float rightY, float rightZ, float upX, float upY, float upZ, float atX, float atY, float atZ);
Parameters:
  • entity:

    A valid entity handle.

  • forwardX:
  • forwardY:
  • forwardZ:
  • rightX:
  • rightY:
  • rightZ:
  • upX:
  • upY:
  • upZ:
  • atX:
  • atY:
  • atZ:

Sets an entity's matrix. Arguments are in the same order as with GET_ENTITY_MATRIX.

Privacy
•
Cookie Policy
•
Cookie Settings
0xAF348AFCB575A441(char* roomName)
Namespace: ITEMSET
ADD_TO_ITEMSET(Any p0, Any p1)
CLEAN_ITEMSET(Any p0)
CREATE_ITEMSET(BOOL distri)
DESTROY_ITEMSET(Any p0)
GET_INDEXED_ITEM_IN_ITEMSET(Any p0, Any p1)
GET_ITEMSET_SIZE(ScrHandle x)
IS_IN_ITEMSET(Any p0, Any p1)
IS_ITEMSET_VALID(Any p0)
REMOVE_FROM_ITEMSET(Any p0, Any p1)
Namespace: LOADINGSCREEN
_LOADINGSCREEN_GET_LOAD_FREEMODE()
_LOADINGSCREEN_GET_LOAD_FREEMODE_WITH_EVENT_NAME()
_LOADINGSCREEN_IS_LOADING_FREEMODE()
_LOADINGSCREEN_SET_IS_LOADING_FREEMODE(BOOL toggle)
_LOADINGSCREEN_SET_LOAD_FREEMODE(BOOL toggle)
_LOADINGSCREEN_SET_LOAD_FREEMODE_WITH_EVENT_NAME(BOOL toggle)
0xF2CA003F167E21D2()
0xFA1E0E893D915215(BOOL toggle)
Namespace: LOCALIZATION
GET_CURRENT_LANGUAGE()
_LOCALIZATION_GET_SYSTEM_DATE_FORMAT()
_LOCALIZATION_GET_SYSTEM_LANGUAGE()
Namespace: MISC
ABSF(float value)
ABSI(int value)
ACOS(float p0)
ACTIVITY_FEED_CREATE(char* captionString, char* condensedCaptionString)
_ADD_DISPATCH_SPAWN_BLOCKING_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width)
_ADD_DISPATCH_SPAWN_BLOCKING_AREA(float x1, float y1, float x2, float y2)
ADD_HOSPITAL_RESTART(float x, float y, float z, float p3, Any p4)
ADD_POLICE_RESTART(float p0, float p1, float p2, float p3, Any p4)
ADD_POP_MULTIPLIER_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float p6, float p7, BOOL p8)
ADD_POP_MULTIPLIER_SPHERE(float x, float y, float z, float radius, float pedMultiplier, float vehicleMultiplier, BOOL p6, BOOL p7)