TASK_ENTER_VEHICLE(Ped ped, Vehicle vehicle, int timeout, int seatIndex, float speed, int flag, Any p6)
TASK_EVERYONE_LEAVE_VEHICLE(Vehicle vehicle)
TASK_GO_STRAIGHT_TO_COORD(Ped ped, float x, float y, float z, float speed, int timeout, float targetHeading, float distanceToSlide)
TASK_GO_TO_COORD_ANY_MEANS(Ped ped, float x, float y, float z, float fMoveBlendRatio, Vehicle vehicle, BOOL bUseLongRangeVehiclePathing, int drivingFlags, float fMaxRangeToShootTargets)
TASK_GO_TO_ENTITY(Entity entity, Entity target, int duration, float distance, float speed, float p5, int p6)
TASK_HANDS_UP(Ped ped, int duration, Ped facingPed, int p3, BOOL p4)
TASK_LEAVE_ANY_VEHICLE(Ped ped, int p1, int flags)
TASK_LEAVE_VEHICLE(Ped ped, Vehicle vehicle, int flags)
TASK_PLAY_ANIM(Ped ped, char* animDictionary, char* animationName, float blendInSpeed, float blendOutSpeed, int duration, int flag, float playbackRate, BOOL lockX, BOOL lockY, BOOL lockZ)
TASK_PLAY_ANIM_ADVANCED(Ped ped, char* animDict, char* animName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float animEnterSpeed, float animExitSpeed, int duration, Any flag, float animTime, Any p14, Any p15)
TASK_REACT_AND_FLEE_PED(Ped ped, Ped fleeTarget)
TASK_SHOOT_AT_COORD(Ped ped, float x, float y, float z, int duration, Hash firingPattern)
TASK_SHOOT_AT_ENTITY(Entity entity, Entity target, int duration, Hash firingPattern)
TASK_WARP_PED_INTO_VEHICLE(Ped ped, Vehicle vehicle, int seatIndex)
TEMP_BAN_PLAYER(char* playerSrc, char* reason)
TRIGGER_CLIENT_EVENT_INTERNAL(char* eventName, char* eventTarget, char* eventPayload, int payloadLength)
TRIGGER_EVENT_INTERNAL(char* eventName, char* eventPayload, int payloadLength)
TRIGGER_LATENT_CLIENT_EVENT_INTERNAL(char* eventName, char* eventTarget, char* eventPayload, int payloadLength, int bps)
TRIGGER_LATENT_SERVER_EVENT_INTERNAL(char* eventName, char* eventPayload, int payloadLength, int bps)
TRIGGER_SERVER_EVENT_INTERNAL(char* eventName, char* eventPayload, int payloadLength)
UNREGISTER_RAW_NUI_CALLBACK(char* callbackType)
UPDATE_MAPDATA_ENTITY(int mapdata, int entity, object entityDef)
VERIFY_PASSWORD_HASH(char* password, char* hash)
WAS_EVENT_CANCELED
Namespace: APP
APP_CLEAR_BLOCK
APP_CLOSE_APP
APP_CLOSE_BLOCK
APP_DATA_VALID
APP_DELETE_APP_DATA(char* appName)
APP_GET_DELETED_FILE_STATUS
APP_GET_FLOAT(char* property)
APP_GET_INT(char* property)
APP_GET_STRING(char* property)
APP_HAS_LINKED_SOCIAL_CLUB_ACCOUNT