NETWORK_CLAN_DOWNLOAD_MEMBERSHIP_PENDING(Any* p0)
NETWORK_CLAN_GET_EMBLEM_TXD_NAME(Any* netHandle, char* txdName)
NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT
NETWORK_CLAN_GET_MEMBERSHIP(int* networkHandle, int* clanMembership, int membershipIndex)
NETWORK_CLAN_GET_MEMBERSHIP_COUNT(int* p0)
NETWORK_CLAN_GET_MEMBERSHIP_DESC(int* memberDesc, int p1)
NETWORK_CLAN_GET_MEMBERSHIP_VALID(int* networkHandle, int membershipIndex)
NETWORK_CLAN_GET_UI_FORMATTED_TAG(int* clanDesc, int bufferSize, char* formattedTag)
NETWORK_CLAN_IS_EMBLEM_READY(Any p0, Any* p1)
NETWORK_CLAN_IS_ROCKSTAR_CLAN(int* clanDesc, int bufferSize)
NETWORK_CLAN_JOIN(int clanDesc)
NETWORK_CLAN_PLAYER_GET_DESC(int* clanDesc, int bufferSize, int* networkHandle)
NETWORK_CLAN_PLAYER_IS_ACTIVE(int* networkHandle)
NETWORK_CLAN_RELEASE_EMBLEM(Any p0)
NETWORK_CLAN_REMOTE_MEMBERSHIPS_ARE_IN_CACHE(int* p0)
NETWORK_CLAN_REQUEST_EMBLEM(Any p0)
NETWORK_CLAN_SERVICE_IS_VALID
NETWORK_CLEAR_CLOCK_TIME_OVERRIDE
NETWORK_CLEAR_FOLLOW_INVITE
NETWORK_CLEAR_FOLLOWERS
NETWORK_CLEAR_FOUND_GAMERS
NETWORK_CLEAR_GET_GAMER_STATUS
NETWORK_CLEAR_GROUP_ACTIVITY
NETWORK_CLEAR_PROPERTY_ID
NETWORK_CLEAR_TRANSITION_CREATOR_HANDLE
NETWORK_CLEAR_VOICE_CHANNEL
NETWORK_CLEAR_VOICE_PROXIMITY_OVERRIDE
NETWORK_CLOSE_TRANSITION_MATCHMAKING
_NETWORK_CONCEAL_ENTITY(Entity entity, BOOL toggle)
NETWORK_CONCEAL_PLAYER(Player player, BOOL toggle, BOOL p2)
NETWORK_CREATE_SYNCHRONISED_SCENE(float x, float y, float z, float xRot, float yRot, float zRot, int rotationOrder, BOOL holdLastFrame, BOOL looped, float phaseToStopScene, float phaseToStartScene, float animSpeed)
NETWORK_DID_FIND_GAMERS_SUCCEED
NETWORK_DID_GET_GAMER_STATUS_SUCCEED
NETWORK_DISABLE_INVINCIBLE_FLASHING(Player player, BOOL toggle)
NETWORK_DISABLE_LEAVE_REMOTE_PED_BEHIND(BOOL toggle)