// StartPlayerSwitch
void START_PLAYER_SWITCH(Ped from, Ped to, int flags, int switchType);
enum ePlayerSwitchType
{
SWITCH_TYPE_AUTO = 0,
SWITCH_TYPE_LONG = 1,
SWITCH_TYPE_MEDIUM = 2,
SWITCH_TYPE_SHORT = 3
};
enum eSwitchFlags {
SKIP_INTRO = 1,
SKIP_OUTRO = 2,
PAUSE_BEFORE_PAN = 4,
PAUSE_BEFORE_OUTRO = 8,
SKIP_PAN = 16,
UNKNOWN_DEST = 32,
DESCENT_ONLY = 64,
START_FROM_CAMPOS = 128,
PAUSE_BEFORE_ASCENT = 256,
PAUSE_BEFORE_DESCENT = 512,
ALLOW_SNIPER_AIM_INTRO = 1024,
ALLOW_SNIPER_AIM_OUTRO = 2048,
SKIP_TOP_DESCENT = 4096,
SUPPRESS_OUTRO_FX = 8192,
SUPPRESS_INTRO_FX = 16384,
DELAY_ASCENT_FX = 32768
}