// StartPlayerSwitch
void START_PLAYER_SWITCH(Ped from, Ped to, int flags, int switchType);
// this enum comes directly from R* so don't edit this
enum ePlayerSwitchType
{
SWITCH_TYPE_AUTO,
SWITCH_TYPE_LONG,
SWITCH_TYPE_MEDIUM,
SWITCH_TYPE_SHORT
};
Use GET_IDEAL_PLAYER_SWITCH_TYPE for the best switch type. Or just auto, because it calls the same function in executable.
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Examples from the decompiled scripts:
STREAMING::START_PLAYER_SWITCH(l_832._f3, PLAYER::PLAYER_PED_ID(), 0, 3);
STREAMING::START_PLAYER_SWITCH(l_832._f3, PLAYER::PLAYER_PED_ID(), 2050, 3);
STREAMING::START_PLAYER_SWITCH(PLAYER::PLAYER_PED_ID(), l_832._f3, 1024, 3);
STREAMING::START_PLAYER_SWITCH(g_141F27, PLAYER::PLAYER_PED_ID(), 513, v_14);
Note: DO NOT, use SWITCH_TYPE_LONG with flag 513. It leaves you stuck in the clouds. You'll have to call STOP_PLAYER_SWITCH() to return to your ped.
Flag 8 w/ SWITCH_TYPE_LONG will zoom out 3 steps, then zoom in 2/3 steps and stop on the 3rd and just hang there.
Flag 8 w/ SWITCH_TYPE_MEDIUM will zoom out 1 step, and just hang there.