NETWORK_CAN_SPEND_MONEY(Any p0, BOOL p1, BOOL p2, BOOL p3, Any p4)
_NETWORK_CAN_SPEND_MONEY_2(Any p0, BOOL p1, BOOL p2, BOOL p3, Any* p4, Any p5)
_NETWORK_CASINO_CAN_GAMBLE(Any p0)
_NETWORK_CASINO_CAN_PURCHASE_CHIPS_WITH_PVC
_NETWORK_CASINO_CAN_PURCHASE_CHIPS_WITH_PVC_2
_NETWORK_CASINO_CAN_USE_GAMBLING_TYPE(Hash hash)
_NETWORK_CASINO_PURCHASE_CHIPS(int p0, int p1)
_NETWORK_CASINO_SELL_CHIPS(int p0, int p1)
NETWORK_CLEAR_CHARACTER_WALLET(int characterSlot)
_NETWORK_DEDUCT_CASH(int amount, char* p1, char* p2, BOOL p3, BOOL p4, BOOL p5)
NETWORK_DELETE_CHARACTER(int characterSlot, BOOL p1, BOOL p2)
_NETWORK_EARN_BOSS(Any p0, Any p1, Any p2)
_NETWORK_EARN_BOSS_AGENCY(Any p0, Any p1, Any p2, Any p3)
_NETWORK_EARN_BOUNTY_HUNTER_REWARD(Any p0)
_NETWORK_EARN_CASINO_HEIST(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)
_NETWORK_EARN_CASINO_HEIST_BONUS(Any p0, Any p1, Any p2, Any p3, Any p4)
_NETWORK_EARN_COLLECTABLE_COMPLETED_COLLECTION(int amount, Any p1)
_NETWORK_EARN_FMBB_WAGE_BONUS(Any p0)
NETWORK_EARN_FROM_AI_TARGET_KILL(Any p0, Any p1)
NETWORK_EARN_FROM_AMBIENT_JOB(int p0, char* p1, Any* p2)
_NETWORK_EARN_FROM_ARENA_CAREER_PROGRESSION(int amount, Any p1)
_NETWORK_EARN_FROM_ARENA_SKILL_LEVEL_PROGRESSION(int amount, Any p1)
_NETWORK_EARN_FROM_ARENA_WAR(int amount, Any p1, Any p2, Any p3)
_NETWORK_EARN_FROM_ARMOUR_TRUCK(int amount)
_NETWORK_EARN_FROM_ASSASSINATE_TARGET_KILLED(int amount)
_NETWORK_EARN_FROM_ASSASSINATE_TARGET_KILLED_2(int amount)
_NETWORK_EARN_FROM_AUTOSHOP_BUSINESS(Any p0, Any p1)
_NETWORK_EARN_FROM_AUTOSHOP_INCOME(Any p0)
_NETWORK_EARN_FROM_BB_EVENT_BONUS(int amount)
_NETWORK_EARN_FROM_BB_EVENT_CARGO(int amount)
NETWORK_EARN_FROM_BEND_JOB(int amount, char* heistHash)
NETWORK_EARN_FROM_BETTING(int amount, char* p1)
NETWORK_EARN_FROM_BOUNTY(int amount, int* networkHandle, Any* p2, Any p3)
_NETWORK_EARN_FROM_BUSINESS_BATTLE(Any p0)
_NETWORK_EARN_FROM_BUSINESS_HUB_SELL(Any p0, Any p1, Any p2)