FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: WATERAPI set: clientGame: gta5editImprove

GET_WATER_HEIGHT

0xF6829842C06AE524
0xD864E17C
// GetWaterHeight
BOOL GET_WATER_HEIGHT(float x, float y, float z, float* height);
Parameters:
  • x:

    The coordinate at which to test at for water.

  • y:

    The coordinate at which to test at for water.

  • z:

    The coordinate at which to test at for water.

  • height:

    The height at which to test at for water.

Returns:

Returns false when land at the tested coordinates is higher than water, true otherwise.

Retrieves the depth of the water beneath the specified position, accounting for the waves.

Note: The result might vary depending on the specific frame when this command is executed due to wave fluctuations.

Privacy
•
Cookie Policy
•
Cookie Settings
0xC50CE861B55EAB8B(Vehicle vehicle, BOOL p1)
0xCF9159024555488C(Any p0)
0xCFD778E7904C255E(Vehicle vehicle)
0xD3301660A57C9272(Any p0)
0xD3E51C0AB8C26EEE(Any p0, Any p1)
0xD4196117AF7BB974(Any p0, Any p1)
0xD565F438137F0E10(Any p0, Any p1)
0xDBC631F109350B8C(Vehicle vehicle, BOOL p1)
0xDCE97BDF8A0EABC8()
0xE05DD0E9707003A3(Any p0, BOOL p1)
0xE2F53F172B45EDE1()
0xE5810AC70602F2F5(Vehicle vehicle, float p1)
0xE851E480B814D4BA(Vehicle vehicle, BOOL p1)
0xE8718FAF591FD224(Vehicle vehicle)
0xED5EDE9E676643C9(Any p0, Any p1)
0xEF9D388F8D377F44(Vehicle vehicle, BOOL p1)
0xF051D9BFB6BA39C0(Any p0)
0xF25E02CB9C5818F8()
0xF3B0E0AED097A3F5(Any p0, Any p1)
0xF8B49F5BA7F850E7(Vehicle vehicle, int p1)
0xFAF2A78061FD9EF4(Any p0, float p1, float p2, float p3)
Namespace: WATER
ADD_EXTRA_CALMING_QUAD(float xLow, float yLow, float xHigh, float yHigh, float height)
GET_DEEP_OCEAN_SCALER()
GET_WATER_HEIGHT(float x, float y, float z, float* height)
GET_WATER_HEIGHT_NO_WAVES(float x, float y, float z, float* height)
MODIFY_WATER(float x, float y, float height, float radius)
_REMOVE_CURRENT_RISE(int p0)
RESET_DEEP_OCEAN_SCALER()
SET_DEEP_OCEAN_SCALER(float intensity)
TEST_PROBE_AGAINST_ALL_WATER(float x1, float y1, float z1, float x2, float y2, float z2, int flag, Vector3* result)
TEST_PROBE_AGAINST_WATER(float x1, float y1, float z1, float x2, float y2, float z2, Vector3* result)
TEST_VERTICAL_PROBE_AGAINST_ALL_WATER(float x, float y, float z, int flag, float* height)
0x547237AA71AB44DE(float p0)
Namespace: WEAPON