FiveM Docs / Native Reference
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Namespace: WATERAPI set: clientGame: gta5editImprove

GET_WATER_HEIGHT

0xF6829842C06AE524
0xD864E17C
// GetWaterHeight
BOOL GET_WATER_HEIGHT(float x, float y, float z, float* height);
This function set height to the value of z-axis of the water surface.  
This function works with sea and lake. However it does not work with shallow rivers (e.g. raton canyon will return -100000.0f)  
note: seems to return true when you are in water  
0xD3301660A57C9272(Any p0)
0xD3E51C0AB8C26EEE(Any p0, Any p1)
0xD4196117AF7BB974(Any p0, Any p1)
0xD565F438137F0E10(Any p0, Any p1)
0xDBC631F109350B8C(Vehicle vehicle, BOOL p1)
0xDCE97BDF8A0EABC8()
0xE05DD0E9707003A3(Any p0, BOOL p1)
0xE2F53F172B45EDE1()
0xE5810AC70602F2F5(Vehicle vehicle, float p1)
0xE851E480B814D4BA(Vehicle vehicle, BOOL p1)
0xE8718FAF591FD224(Vehicle vehicle)
0xED5EDE9E676643C9(Any p0, Any p1)
0xEDBC8405B3895CC9(Any p0, Any p1)
0xEEBFC7A7EFDC35B4(Vehicle vehicle)
0xEF9D388F8D377F44(Vehicle vehicle, BOOL p1)
0xF051D9BFB6BA39C0(Any p0)
0xF25E02CB9C5818F8()
0xF3B0E0AED097A3F5(Any p0, Any p1)
0xF78F94D60248C737(Vehicle vehicle, BOOL p1)
0xF8B49F5BA7F850E7(Vehicle vehicle, int p1)
0xFAF2A78061FD9EF4(Any p0, float p1, float p2, float p3)
Namespace: WATER
ADD_EXTRA_CALMING_QUAD(float xLow, float yLow, float xHigh, float yHigh, float height)
GET_DEEP_OCEAN_SCALER()
GET_WATER_HEIGHT(float x, float y, float z, float* height)
GET_WATER_HEIGHT_NO_WAVES(float x, float y, float z, float* height)
MODIFY_WATER(float x, float y, float height, float radius)
_REMOVE_CURRENT_RISE(int p0)
RESET_DEEP_OCEAN_SCALER()
SET_DEEP_OCEAN_SCALER(float intensity)
TEST_PROBE_AGAINST_ALL_WATER(float x1, float y1, float z1, float x2, float y2, float z2, int flag, Vector3* result)
TEST_PROBE_AGAINST_WATER(float x1, float y1, float z1, float x2, float y2, float z2, Vector3* result)
TEST_VERTICAL_PROBE_AGAINST_ALL_WATER(float x, float y, float z, int flag, float* height)
0x547237AA71AB44DE(float p0)
Namespace: WEAPON