SEND_DUI_MOUSE_UP(long duiObject, char* button)
SEND_DUI_MOUSE_WHEEL(long duiObject, int deltaY, int deltaX)
SEND_LOADING_SCREEN_MESSAGE(char* jsonString)
SEND_NUI_MESSAGE(char* jsonString)
SET_AUDIO_SUBMIX_EFFECT_PARAM_FLOAT(int submixId, int effectSlot, int paramIndex, float paramValue)
SET_AUDIO_SUBMIX_EFFECT_PARAM_INT(int submixId, int effectSlot, int paramIndex, int paramValue)
SET_AUDIO_SUBMIX_EFFECT_RADIO_FX(int submixId, int effectSlot)
SET_CONVAR(char* varName, char* value)
SET_CONVAR_REPLICATED(char* varName, char* value)
SET_CONVAR_SERVER_INFO(char* varName, char* value)
SET_DISCORD_APP_ID(char* appId)
SET_DISCORD_RICH_PRESENCE_ASSET(char* assetName)
SET_DISCORD_RICH_PRESENCE_ASSET_SMALL(char* assetName)
SET_DISCORD_RICH_PRESENCE_ASSET_SMALL_TEXT(char* text)
SET_DISCORD_RICH_PRESENCE_ASSET_TEXT(char* text)
SET_DUI_URL(long duiObject, char* url)
SET_ENTITY_DISTANCE_CULLING_RADIUS(Entity entity, float radius)
SET_ENTITY_ROUTING_BUCKET(Entity entity, int bucket)
SET_FLY_THROUGH_WINDSCREEN_PARAMS(float vehMinSpeed, float unkMinSpeed, float unkModifier, float minDamage)
SET_GAME_TYPE(char* gametypeName)
SET_HANDLING_FIELD(char* vehicle, char* class_, char* fieldName, Any value)
SET_HANDLING_FLOAT(char* vehicle, char* class_, char* fieldName, float value)
SET_HANDLING_INT(char* vehicle, char* class_, char* fieldName, int value)
SET_HANDLING_VECTOR(char* vehicle, char* class_, char* fieldName, Vector3 value)
SET_HTTP_HANDLER(func handler)
SET_INTERIOR_PORTAL_CORNER_POSITION(int interiorId, int portalIndex, int cornerIndex, float posX, float posY, float posZ)
SET_INTERIOR_PORTAL_FLAG(int interiorId, int portalIndex, int flag)
SET_INTERIOR_PORTAL_ROOM_FROM(int interiorId, int portalIndex, int roomFrom)
SET_INTERIOR_PORTAL_ROOM_TO(int interiorId, int portalIndex, int roomTo)
SET_INTERIOR_ROOM_EXTENTS(int interiorId, int roomIndex, float bbMinX, float bbMinY, float bbMinZ, float bbMaxX, float bbMaxY, float bbMaxZ)
SET_INTERIOR_ROOM_FLAG(int interiorId, int roomIndex, int flag)
SET_INTERIOR_ROOM_TIMECYCLE(int interiorId, int roomIndex, int timecycleHash)
SET_MANUAL_SHUTDOWN_LOADING_SCREEN_NUI(BOOL manualShutdown)
SET_MAP_NAME(char* mapName)
SET_MAP_ZOOM_DATA_LEVEL(int index, float zoomScale, float zoomSpeed, float scrollSpeed, float tilesX, float tilesY)