FiveM Docs
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Native Reference
API Set:
all
server
client
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_SET_GAMEPLAY_HINT_ANIM_OFFSETX
(float xOffset)
_SET_GAMEPLAY_HINT_ANIM_OFFSETY
(float yOffset)
SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET
(float value)
SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR
(float value)
SET_GAMEPLAY_HINT_FOV
(float FOV)
SET_GAMEPLAY_OBJECT_HINT
(Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7)
SET_GAMEPLAY_PED_HINT
(Ped p0, float x1, float y1, float z1, BOOL p4, int duration, int blendOutDuration, int blendInDuration)
SET_GAMEPLAY_VEHICLE_HINT
(Vehicle vehicle, float offsetX, float offsetY, float offsetZ, BOOL p4, int time, int easeInTime, int easeOutTime)
SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE
(Vehicle p0, int p1)
SET_TABLE_GAMES_CAMERA_THIS_UPDATE
(Hash hash)
SET_THIRD_PERSON_AIM_CAM_NEAR_CLIP_THIS_UPDATE
(float distance)
SET_USE_HI_DOF
()
_SET_USE_HI_DOF_IN_CUTSCENE
()
SET_WIDESCREEN_BORDERS
(BOOL p0, int p1)
SHAKE_CAM
(Cam cam, char* type, float amplitude)
SHAKE_CINEMATIC_CAM
(char* p0, float p1)
SHAKE_GAMEPLAY_CAM
(char* shakeName, float intensity)
SHAKE_SCRIPT_GLOBAL
(char* p0, float p1)
STOP_CAM_POINTING
(Cam cam)
STOP_CAM_SHAKING
(Cam cam, BOOL p1)
STOP_CINEMATIC_CAM_SHAKING
(BOOL p0)
STOP_CINEMATIC_SHOT
(Hash p0)
STOP_CUTSCENE_CAM_SHAKING
()
STOP_GAMEPLAY_CAM_SHAKING
(BOOL bStopImmediately)
STOP_GAMEPLAY_HINT
(BOOL bStopImmediately)
STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP
(BOOL bShouldApplyAcrossAllThreads, float distanceToBlend, int blendType)
STOP_SCRIPT_GLOBAL_SHAKING
(BOOL bStopImmediately)
USE_VEHICLE_CAM_STUNT_SETTINGS_THIS_UPDATE
()
0x0225778816FDC28C
(float p0)
0x0AA27680A0BD43FA
()
0x12DED8CA53D47EA5
(float p0)
0x17FCA7199A530203
()
0x1F2300CB7FA7B7F6
()
0x202A5ED9CE01D6E7
(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8)
0x247ACBC4ABBC9D1C
(BOOL p0)