SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE(Ped ped, float range)
SET_PED_WEAPON_MOVEMENT_CLIPSET(Ped ped, char* clipSet)
SET_PED_WETNESS_ENABLED_THIS_FRAME(Ped ped)
SET_PED_WETNESS_HEIGHT(Ped ped, float height)
SET_POP_CONTROL_SPHERE_THIS_FRAME(float x, float y, float z, float min, float max)
SET_RAGDOLL_BLOCKING_FLAGS(Ped ped, int flags)
SET_RELATIONSHIP_BETWEEN_GROUPS(int relationship, Hash group1, Hash group2)
_SET_RELATIONSHIP_GROUP_DONT_AFFECT_WANTED_LEVEL(Hash group, BOOL p1)
SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME(float p0, float p1)
SET_SCENARIO_PEDS_SPAWN_IN_SPHERE_AREA(float x, float y, float z, float range, int p4)
SET_SCENARIO_PEDS_TO_BE_RETURNED_BY_NEXT_COMMAND(BOOL value)
SET_SCRIPTED_ANIM_SEAT_OFFSET(Ped ped, float p1)
SET_SCRIPTED_CONVERSION_COORD_THIS_FRAME(float x, float y, float z)
SET_SYNCHRONIZED_SCENE_HOLD_LAST_FRAME(int sceneID, BOOL toggle)
SET_SYNCHRONIZED_SCENE_LOOPED(int sceneID, BOOL toggle)
SET_SYNCHRONIZED_SCENE_ORIGIN(int sceneID, float x, float y, float z, float roll, float pitch, float yaw, BOOL p7)
SET_SYNCHRONIZED_SCENE_PHASE(int sceneID, float phase)
SET_SYNCHRONIZED_SCENE_RATE(int sceneID, float rate)
SPAWNPOINTS_CANCEL_SEARCH
SPAWNPOINTS_GET_NUM_SEARCH_RESULTS
SPAWNPOINTS_GET_SEARCH_RESULT(int randomInt, float* x, float* y, float* z)
SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS(Any p0, Any* p1)
SPAWNPOINTS_IS_SEARCH_ACTIVE
SPAWNPOINTS_IS_SEARCH_COMPLETE
SPAWNPOINTS_IS_SEARCH_FAILED
SPAWNPOINTS_START_SEARCH(float p0, float p1, float p2, float p3, float p4, int interiorFlags, float scale, int duration)
SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA(float x, float y, float z, float p3, float p4, float p5, float p6, int interiorFlags, float scale, int duration)
STOP_ANY_PED_MODEL_BEING_SUPPRESSED
STOP_PED_WEAPON_FIRING_WHEN_DROPPED(Ped ped)
UNREGISTER_PEDHEADSHOT(int id)
UPDATE_PED_HEAD_BLEND_DATA(Ped ped, float shapeMix, float skinMix, float thirdMix)
WAS_PED_KILLED_BY_STEALTH(Ped ped)
WAS_PED_KILLED_BY_TAKEDOWN(Ped ped)
WAS_PED_KNOCKED_OUT(Ped ped)
WAS_PED_SKELETON_UPDATED(Ped ped)