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Native Reference
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GIVE_PED_HELMET
(Ped ped, BOOL cannotRemove, int helmetFlag, int textureIndex)
GIVE_PED_NM_MESSAGE
(Ped ped)
HAS_ACTION_MODE_ASSET_LOADED
(char* asset)
HAS_PED_HEAD_BLEND_FINISHED
(Ped ped)
HAS_PED_PRELOAD_PROP_DATA_FINISHED
(Ped ped)
HAS_PED_PRELOAD_VARIATION_DATA_FINISHED
(Ped ped)
HAS_PED_RECEIVED_EVENT
(Ped ped, int eventId)
HAS_PEDHEADSHOT_IMG_UPLOAD_FAILED
()
HAS_PEDHEADSHOT_IMG_UPLOAD_SUCCEEDED
()
HAS_STEALTH_MODE_ASSET_LOADED
(char* asset)
HAVE_ALL_STREAMING_REQUESTS_COMPLETED
(Ped ped)
HIDE_PED_BLOOD_DAMAGE_BY_ZONE
(Ped ped, Any p1, BOOL p2)
INSTANTLY_FILL_PED_POPULATION
()
IS_ANY_HOSTILE_PED_NEAR_POINT
(Ped ped, float x, float y, float z, float radius)
IS_ANY_PED_NEAR_POINT
(float x, float y, float z, float radius)
IS_ANY_PED_SHOOTING_IN_AREA
(float minX, float minY, float minZ, float maxX, float maxY, float maxZ, BOOL bHighlightArea, BOOL bDo3DCheck)
IS_CONVERSATION_PED_DEAD
(Ped ped)
IS_COP_PED_IN_AREA_3D
(float x1, float y1, float z1, float x2, float y2, float z2)
IS_PED_A_PLAYER
(Ped ped)
IS_PED_AIMING_FROM_COVER
(Ped ped)
IS_PED_BEING_JACKED
(Ped ped)
IS_PED_BEING_STEALTH_KILLED
(Ped ped)
IS_PED_BEING_STUNNED
(Ped ped, int p1)
_IS_PED_BLUSH_COLOR_VALID
(int colorID)
_IS_PED_BLUSH_COLOR_VALID_2
(int colorId)
_IS_PED_BODY_BLEMISH_VALID
(int colorID)
IS_PED_CLIMBING
(Ped ped)
IS_PED_COMPONENT_VARIATION_VALID
(Ped ped, int componentId, int drawableId, int textureId)
IS_PED_DEAD_OR_DYING
(Ped ped, BOOL checkMeleeDeathFlags)
IS_PED_DEFENSIVE_AREA_ACTIVE
(Ped ped, BOOL p1)
IS_PED_DIVING
(Ped ped)
_IS_PED_DOING_BEAST_JUMP
(Ped ped)
IS_PED_DOING_DRIVEBY
(Ped ped)
IS_PED_DUCKING
(Ped ped)
IS_PED_EVASIVE_DIVING
(Ped ped, Entity* evadingEntity)