RECORD_BROKEN_GLASS(float x, float y, float z, float radius)
REFRESH_CLOSEST_OCEAN_SHORELINE
REGISTER_SCRIPT_WITH_AUDIO(BOOL inChargeOfAudio)
RELEASE_AMBIENT_AUDIO_BANK
RELEASE_MISSION_AUDIO_BANK
RELEASE_NAMED_SCRIPT_AUDIO_BANK(char* audioBank)
RELEASE_SCRIPT_AUDIO_BANK
RELEASE_SOUND_ID(int soundId)
RELEASE_WEAPON_AUDIO
REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP(Entity entity, float fadeOut)
REMOVE_PORTAL_SETTINGS_OVERRIDE(char* portalSettingsName)
REQUEST_AMBIENT_AUDIO_BANK(char* bankName, BOOL bOverNetwork)
REQUEST_MISSION_AUDIO_BANK(char* bankName, BOOL bOverNetwork)
REQUEST_SCRIPT_AUDIO_BANK(char* bankName, BOOL bOverNetwork)
REQUEST_TENNIS_BANKS(Ped opponentPed)
RESET_PED_AUDIO_FLAGS(Ped ped)
RESET_TREVOR_RAGE
RESET_VEHICLE_STARTUP_REV_SOUND(Vehicle vehicle)
RESTART_SCRIPTED_CONVERSATION
SCRIPT_OVERRIDES_WIND_ELEVATION(BOOL override, Hash windElevationHashName)
SET_AGGRESSIVE_HORNS(BOOL toggle)
SET_AMBIENT_VOICE_NAME(Ped ped, char* voiceName)
SET_AMBIENT_VOICE_NAME_HASH(Ped ped, Hash hash)
SET_AMBIENT_ZONE_LIST_STATE(char* zoneListName, BOOL enabled, BOOL forceUpdate)
SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT(char* ambientZone, BOOL enabled, BOOL forceUpdate)
SET_AMBIENT_ZONE_STATE(char* zoneName, BOOL enabled, BOOL forceUpdate)
SET_AMBIENT_ZONE_STATE_PERSISTENT(char* zoneName, BOOL enabled, BOOL forceUpdate)
SET_ANIMAL_MOOD(Ped animal, int mood)
SET_AUDIO_FLAG(char* flagName, BOOL toggle)
SET_AUDIO_SCENE_VARIABLE(char* scene, char* variableName, float value)
SET_AUDIO_SCRIPT_CLEANUP_TIME(int timeMs)
SET_AUDIO_SPECIAL_EFFECT_MODE(int mode)
SET_AUDIO_VEHICLE_PRIORITY(Vehicle vehicle, int priority)
SET_CONVERSATION_AUDIO_CONTROLLED_BY_ANIM(BOOL enable)
SET_CONVERSATION_AUDIO_PLACEHOLDER(BOOL isPlaceHolder)