FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
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PREPARE_ALARM
(char* alarmName)
PREPARE_MUSIC_EVENT
(char* eventName)
PREPARE_SYNCHRONIZED_AUDIO_EVENT
(char* p0, Any p1)
PREPARE_SYNCHRONIZED_AUDIO_EVENT_FOR_SCENE
(Any p0, Any* p1)
RECORD_BROKEN_GLASS
(float x, float y, float z, float radius)
REGISTER_SCRIPT_WITH_AUDIO
(int p0)
RELEASE_AMBIENT_AUDIO_BANK
()
RELEASE_MISSION_AUDIO_BANK
()
RELEASE_NAMED_SCRIPT_AUDIO_BANK
(char* audioBank)
RELEASE_SCRIPT_AUDIO_BANK
()
RELEASE_SOUND_ID
(int soundId)
RELEASE_WEAPON_AUDIO
()
REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP
(Entity entity, float p1)
REMOVE_PORTAL_SETTINGS_OVERRIDE
(char* p0)
REQUEST_AMBIENT_AUDIO_BANK
(char* p0, BOOL p1)
REQUEST_MISSION_AUDIO_BANK
(char* p0, BOOL p1)
REQUEST_SCRIPT_AUDIO_BANK
(char* p0, BOOL p1)
RESET_PED_AUDIO_FLAGS
(Ped ped)
RESET_TREVOR_RAGE
()
RESTART_SCRIPTED_CONVERSATION
()
SET_AGGRESSIVE_HORNS
(BOOL toggle)
SET_AMBIENT_VOICE_NAME
(Ped ped, char* name)
_SET_AMBIENT_VOICE_NAME_HASH
(Ped ped, Hash hash)
SET_AMBIENT_ZONE_LIST_STATE
(char* p0, BOOL p1, BOOL p2)
SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT
(char* ambientZone, BOOL p1, BOOL p2)
SET_AMBIENT_ZONE_STATE
(char* zoneName, BOOL p1, BOOL p2)
SET_AMBIENT_ZONE_STATE_PERSISTENT
(char* ambientZone, BOOL p1, BOOL p2)
SET_ANIMAL_MOOD
(Ped animal, int mood)
SET_AUDIO_FLAG
(char* flagName, BOOL toggle)
SET_AUDIO_SCENE_VARIABLE
(char* scene, char* variable, float value)
SET_AUDIO_SCRIPT_CLEANUP_TIME
(int time)
SET_AUDIO_SPECIAL_EFFECT_MODE
(int mode)
SET_AUDIO_VEHICLE_PRIORITY
(Vehicle vehicle, Any p1)
SET_CUSTOM_RADIO_TRACK_LIST
(char* radioStation, char* trackListName, BOOL p2)
SET_CUTSCENE_AUDIO_OVERRIDE
(char* name)