_NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK
0xF1CA12B18AEF5298
0x09CBC4B0
// NetworkSetEntityInvisibleToNetwork
void _NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK(Entity entity, BOOL toggle);
if set to true other network players can't see it
if set to false other network player can see it
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^^ I attempted this by grabbing an object with GET_ENTITY_PLAYER_IS_FREE_AIMING_AT and setting this naive no matter the toggle he could still see it.
pc or last gen?
^^ last-gen
Old name: _NETWORK_SET_ENTITY_VISIBLE_TO_NETWORK