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GET_PLAYER_WEAPON_DEFENSE_MODIFIER

0xF1543251
// GetPlayerWeaponDefenseModifier
float GET_PLAYER_WEAPON_DEFENSE_MODIFIER(Player playerId);
Parameters:
  • playerId:

    The player index.

Returns:

The value of player weapon defense modifier.

A getter for SET_PLAYER_WEAPON_DEFENSE_MODIFIER.

GET_PLAYER_ENDPOINT(char* playerSrc)
GET_PLAYER_FROM_INDEX(int index)
GET_PLAYER_FROM_SERVER_ID(int serverId)
GET_PLAYER_GUID(char* playerSrc)
GET_PLAYER_IDENTIFIER(char* playerSrc, int identifier)
GET_PLAYER_INVINCIBLE(char* playerSrc)
GET_PLAYER_INVINCIBLE_2(Player player)
GET_PLAYER_LAST_MSG(char* playerSrc)
GET_PLAYER_MAX_ARMOUR(char* playerSrc)
GET_PLAYER_MAX_HEALTH(char* playerSrc)
GET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER(Player playerId)
GET_PLAYER_MELEE_WEAPON_DEFENSE_MODIFIER(Player playerId)
GET_PLAYER_NAME(char* playerSrc)
GET_PLAYER_PED(char* playerSrc)
GET_PLAYER_PING(char* playerSrc)
GET_PLAYER_ROUTING_BUCKET(char* playerSrc)
GET_PLAYER_SERVER_ID(Player player)
GET_PLAYER_TEAM(char* playerSrc)
GET_PLAYER_TIME_IN_PURSUIT(char* playerSrc, BOOL lastPursuit)
GET_PLAYER_TOKEN(char* playerSrc, int index)
GET_PLAYER_VEHICLE_DAMAGE_MODIFIER(Player playerId)
GET_PLAYER_VEHICLE_DEFENSE_MODIFIER(Player playerId)
GET_PLAYER_WANTED_LEVEL(char* playerSrc)
GET_PLAYER_WEAPON_DAMAGE_MODIFIER(Player playerId)
GET_PLAYER_WEAPON_DEFENSE_MODIFIER(Player playerId)
GET_PLAYER_WEAPON_DEFENSE_MODIFIER_2(Player playerId)
GET_RANDOM_VEHICLE_DENSITY_MULTIPLIER()
GET_REGISTERED_COMMANDS()
GET_RESOURCE_BY_FIND_INDEX(int findIndex)
GET_RESOURCE_KVP_FLOAT(char* key)
GET_RESOURCE_KVP_INT(char* key)
GET_RESOURCE_KVP_STRING(char* key)
GET_RESOURCE_METADATA(char* resourceName, char* metadataKey, int index)
GET_RESOURCE_PATH(char* resourceName)
GET_RESOURCE_STATE(char* resourceName)