_EJECT_JB700_ROOF(Vehicle vehicle, float x, float y, float z)
_ENABLE_AIRCRAFT_OBSTACLE_AVOIDANCE(Vehicle vehicle, BOOL avoidObstacles)
EXPLODE_VEHICLE(Vehicle vehicle, BOOL isAudible, BOOL isInvisible)
EXPLODE_VEHICLE_IN_CUTSCENE(Vehicle vehicle, BOOL p1)
_FIND_RANDOM_POINT_IN_SPACE(Ped ped)
_FIND_VEHICLE_CARRYING_THIS_ENTITY(Entity entity)
FIX_VEHICLE_WINDOW(Vehicle vehicle, int windowIndex)
FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATE(Vehicle vehicle, BOOL p1)
FORCE_SUBMARINE_NEURTAL_BUOYANCY(Vehicle submarine, int time)
FORCE_SUBMARINE_SURFACE_MODE(Vehicle vehicle, BOOL toggle)
_GET_ALL_VEHICLES(int* vehArray)
GET_BOAT_BOOM_POSITION_RATIO(Vehicle vehicle)
_GET_BOAT_BOOM_POSITION_RATIO_2(Vehicle vehicle, BOOL p1)
_GET_BOAT_BOOM_POSITION_RATIO_3(Vehicle vehicle, BOOL p1)
GET_BOAT_VEHICLE_MODEL_AGILITY(Hash modelHash)
_GET_CAN_VEHICLE_JUMP(Vehicle vehicle)
_GET_CARGOBOB_HOOK_POSITION(Vehicle cargobob)
GET_CLOSEST_VEHICLE(float x, float y, float z, float radius, Hash modelHash, int flags)
GET_CONVERTIBLE_ROOF_STATE(Vehicle vehicle)
GET_CURRENT_PLAYBACK_FOR_VEHICLE(Vehicle vehicle)
GET_DISPLAY_NAME_FROM_VEHICLE_MODEL(Hash modelHash)
_GET_DOES_VEHICLE_HAVE_TOMBSTONE(Vehicle vehicle)
_GET_DRIFT_TYRES_ENABLED(Vehicle vehicle)
_GET_ENTITY_ATTACHED_TO_CARGOBOB(Vehicle vehicle)
GET_ENTITY_ATTACHED_TO_TOW_TRUCK(Vehicle towTruck)
_GET_ENTRY_POSITION_OF_DOOR(Vehicle vehicle, int doorIndex)
_GET_HAS_RETRACTABLE_WHEELS(Vehicle vehicle)
_GET_HAS_ROCKET_BOOST(Vehicle vehicle)
GET_HELI_MAIN_ROTOR_HEALTH(Vehicle vehicle)
GET_HELI_TAIL_BOOM_HEALTH(Vehicle vehicle)
GET_HELI_TAIL_ROTOR_HEALTH(Vehicle vehicle)
_GET_HYDRAULIC_WHEEL_VALUE(Vehicle vehicle, int wheelId)
GET_IS_BOAT_CAPSIZED(Vehicle vehicle)
_GET_IS_DOOR_VALID(Vehicle vehicle, int doorIndex)
GET_IS_LEFT_VEHICLE_HEADLIGHT_DAMAGED(Vehicle vehicle)