FiveM Docs / Native Reference
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Namespace: SYSTEMAPI set: clientGame: gta5editImprove

SHIFT_LEFT

0xEDD95A39E5544DE8
0x314CC6CD
// ShiftLeft
int SHIFT_LEFT(int value, int bitShift);

Left bit shifts a value. It is advised you use the << operator instead of this native. It does the same and is faster.

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0x20C6C7E4EB082A7F(BOOL p0)
0x472397322E92A856()
0x4E52E752C76E7E7A(Any p0)
0x5068F488DDB54DD8()
0x63EB2B972A218CAC()
0x71E7B2E657449AAD()
0x933BBEEB8C61B5F4()
0x95A7DABDDBB78AE7(char* iplName1, char* iplName2)
0xBEB2D9A1D9A8F55A(Any p0, Any p1, Any p2, Any p3)
0xBED8CA5FF5E04113(float p0, float p1, float p2, float p3)
0xEF39EE20C537E98C(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)
0xF4A0DADB70F57FA6()
0xF8155A7F03DDFC8E(Any p0)
0xFB199266061F820A()
Namespace: SYSTEM
CEIL(float value)
COS(float value)
FLOOR(float value)
_LOG10(float value)
POW(float base, float exponent)
ROUND(float value)
_SET_THREAD_PRIORITY(int priority)
SETTIMERA(int value)
SETTIMERB(int value)
SHIFT_LEFT(int value, int bitShift)
SHIFT_RIGHT(int value, int bitShift)
SIN(float value)
SQRT(float value)
START_NEW_SCRIPT(char* scriptName, int stackSize)
START_NEW_SCRIPT_WITH_ARGS(char* scriptName, Any* args, int argCount, int stackSize)
START_NEW_SCRIPT_WITH_NAME_HASH(Hash scriptHash, int stackSize)
START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS(Hash scriptHash, Any* args, int argCount, int stackSize)
TIMERA()
TIMERB()
TIMESTEP()