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Native Reference
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IS_PEDHEADSHOT_IMG_UPLOAD_AVAILABLE
()
IS_PEDHEADSHOT_READY
(int id)
IS_PEDHEADSHOT_VALID
(int id)
IS_SCRIPTED_SCENARIO_PED_USING_CONDITIONAL_ANIM
(Ped ped, char* animDict, char* anim)
_IS_SCUBA_GEAR_LIGHT_ENABLED
(Ped ped)
IS_SYNCHRONIZED_SCENE_HOLD_LAST_FRAME
(int sceneID)
IS_SYNCHRONIZED_SCENE_LOOPED
(int sceneID)
IS_SYNCHRONIZED_SCENE_RUNNING
(int sceneId)
IS_TRACKED_PED_VISIBLE
(Ped ped)
KNOCK_OFF_PED_PROP
(Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4)
KNOCK_PED_OFF_VEHICLE
(Ped ped)
PLAY_FACIAL_ANIM
(Ped ped, char* animName, char* animDict)
REGISTER_HATED_TARGETS_AROUND_PED
(Ped ped, float radius)
REGISTER_PEDHEADSHOT
(Ped ped)
_REGISTER_PEDHEADSHOT_3
(Ped ped)
REGISTER_PEDHEADSHOT_TRANSPARENT
(Ped ped)
REGISTER_TARGET
(Ped ped, Ped target)
RELEASE_PED_PRELOAD_PROP_DATA
(Ped ped)
RELEASE_PED_PRELOAD_VARIATION_DATA
(Ped ped)
RELEASE_PEDHEADSHOT_IMG_UPLOAD
(int id)
REMOVE_ACTION_MODE_ASSET
(char* asset)
REMOVE_GROUP
(int groupId)
REMOVE_PED_DEFENSIVE_AREA
(Ped ped, BOOL toggle)
REMOVE_PED_ELEGANTLY
(Ped* ped)
REMOVE_PED_FROM_GROUP
(Ped ped)
REMOVE_PED_HELMET
(Ped ped, BOOL instantly)
REMOVE_PED_PREFERRED_COVER_SET
(Ped ped)
REMOVE_RELATIONSHIP_GROUP
(Hash groupHash)
REMOVE_SCENARIO_BLOCKING_AREA
(int scenarioBlockingIndex, BOOL bNetwork)
REMOVE_SCENARIO_BLOCKING_AREAS
()
REMOVE_STEALTH_MODE_ASSET
(char* asset)
REQUEST_ACTION_MODE_ASSET
(char* asset)
REQUEST_PED_VEHICLE_VISIBILITY_TRACKING
(Ped ped, BOOL p1)
REQUEST_PED_VISIBILITY_TRACKING
(Ped ped)
REQUEST_PEDHEADSHOT_IMG_UPLOAD
(int id)