// SetVehicleTyreBurst
void SET_VEHICLE_TYRE_BURST(Vehicle vehicle, int index, BOOL onRim, float p3);
"To burst tyres VEHICLE::SET_VEHICLE_TYRE_BURST(vehicle, 0, true, 1000.0)
to burst all tyres type it 8 times where p1 = 0 to 7.
p3 seems to be how much damage it has taken. 0 doesn't deflate them, 1000 completely deflates them.
'0 = wheel_lf / bike, plane or jet front
'1 = wheel_rf
'2 = wheel_lm / in 6 wheels trailer, plane or jet is first one on left
'3 = wheel_rm / in 6 wheels trailer, plane or jet is first one on right
'4 = wheel_lr / bike rear / in 6 wheels trailer, plane or jet is last one on left
'5 = wheel_rr / in 6 wheels trailer, plane or jet is last one on right
'45 = 6 wheels trailer mid wheel left
'47 = 6 wheels trailer mid wheel right