_SET_DISABLE_VEHICLE_UNK_2(BOOL toggle)
_SET_DISABLE_VEHICLE_WINDOW_COLLISIONS(Vehicle vehicle, BOOL p1)
SET_DISTANT_CARS_ENABLED(BOOL toggle)
SET_ENABLE_VEHICLE_SLIPSTREAMING(BOOL p0)
SET_FAR_DRAW_VEHICLES(BOOL toggle)
SET_FORCE_HD_VEHICLE(Vehicle vehicle, BOOL toggle)
_SET_FORCED_BOAT_LOCATION_WHEN_ANCHORED(Vehicle vehicle, BOOL toggle)
SET_FORKLIFT_FORK_HEIGHT(Vehicle vehicle, float height)
SET_GARBAGE_TRUCKS(BOOL toggle)
SET_HELI_BLADES_FULL_SPEED(Vehicle vehicle)
SET_HELI_BLADES_SPEED(Vehicle vehicle, float speed)
SET_HELI_TAIL_EXPLODE_THROW_DASHBOARD(Vehicle vehicle, BOOL p1)
_SET_HELI_TAIL_ROTOR_HEALTH(Vehicle vehicle, float health)
SET_HELI_TURBULENCE_SCALAR(Vehicle vehicle, float p1)
_SET_HELICOPTER_ROLL_PITCH_YAW_MULT(Vehicle helicopter, float multiplier)
_SET_HYDRAULIC_RAISED(Vehicle vehicle, BOOL toggle)
_SET_HYDRAULIC_STATE(Vehicle vehicle, int wheelID, float height)
_SET_HYDRAULIC_WHEEL_STATE(Vehicle vehicle, int state)
_SET_HYDRAULIC_WHEEL_STATE_TRANSITION(Vehicle vehicle, int wheelID, Any p2, float p3, float p4)
SET_LAST_DRIVEN_VEHICLE(Vehicle vehicle)
SET_LIGHTS_CUTOFF_DISTANCE_TWEAK(float distance)
SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED(Vehicle* train, BOOL p1)
SET_MISSION_TRAIN_COORDS(Vehicle train, float x, float y, float z)
SET_NUMBER_OF_PARKED_VEHICLES(int value)
SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME(float multiplier)
SET_PLANE_TURBULENCE_MULTIPLIER(Vehicle vehicle, float multiplier)
_SET_PLANE_VTOL_ANIMATION_DISABLED(Vehicle vehicle, float direction)
SET_PLAYBACK_SPEED(Vehicle vehicle, float speed)
SET_PLAYBACK_TO_USE_AI(Vehicle vehicle, int flag)
SET_PLAYBACK_TO_USE_AI_TRY_TO_REVERT_BACK_LATER(Any p0, Any p1, Any p2, BOOL p3)
SET_PLAYERS_LAST_VEHICLE(Vehicle vehicle)
SET_RANDOM_BOATS(BOOL toggle)
SET_RANDOM_TRAINS(BOOL toggle)
SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME(float multiplier)
SET_RENDER_TRAIN_AS_DERAILED(Vehicle train, BOOL toggle)