Revives our local player who was previously dead.
Note: Call this once you resurrect the player (this does not need to be called every frame).
enum ePlayerSpawnLocation {
SPAWN_LOCATION_AUTOMATIC = 0, // system will decide
SPAWN_LOCATION_NEAR_DEATH,
SPAWN_LOCATION_NEAR_TEAM_MATES,
SPAWN_LOCATION_MISSION_AREA, // script defined area
SPAWN_LOCATION_NEAR_OTHER_PLAYERS,
SPAWN_LOCATION_NEAR_CURRENT_POSITION,
SPAWN_LOCATION_AT_CURRENT_POSITION,
SPAWN_LOCATION_NET_TEST_BED,
SPAWN_LOCATION_CUSTOM_SPAWN_POINTS,
SPAWN_LOCATION_OUTSIDE_SIMEON_GARAGE,
SPAWN_LOCATION_NEAR_SPECIFIC_COORDS,
SPAWN_LOCATION_AT_SPECIFIC_COORDS,
SPAWN_LOCATION_AT_AIRPORT_ARRIVALS,
SPAWN_LOCATION_AT_SPECIFIC_COORDS_IF_POSSIBLE,
SPAWN_LOCATION_IN_SPECIFIC_ANGLED_AREA,
SPAWN_LOCATION_NEAREST_RESPAWN_POINT,
SPAWN_LOCATION_AT_SPECIFIC_COORDS_RACE_CORONA,
SPAWN_LOCATION_INSIDE_GARAGE,
SPAWN_LOCATION_INSIDE_PROPERTY,
SPAWN_LOCATION_INSIDE_PROPERTY_OR_GARAGE,
SPAWN_LOCATION_NEAR_DEATH_IMPROMPTU,
SPAWN_LOCATION_NEAR_CURRENT_POSITION_SPREAD_OUT,
SPAWN_LOCATION_NEAREST_RESPAWN_POINT_TO_SPECIFIC_COORDS,
SPAWN_LOCATION_NEAREST_HOSPITAL,
SPAWN_LOCATION_NEAREST_POLICE_STATION,
SPAWN_LOCATION_NEAREST_HOTEL_TO_SPECIFIC_COORDS,
SPAWN_LOCATION_MISSION_AREA_NEAR_CURRENT_POSITION,
SPAWN_LOCATION_PRIVATE_YACHT,
SPAWN_LOCATION_PRIVATE_YACHT_APARTMENT,
SPAWN_LOCATION_PRIVATE_FRIEND_YACHT,
SPAWN_LOCATION_PRIVATE_YACHT_NEAR_SHORE,
SPAWN_LOCATION_NEAR_GANG_BOSS,
SPAWN_LOCATION_NEAR_SPECIFIC_COORDS_WITH_GANG,
SPAWN_LOCATION_GANG_DM,
SPAWN_LOCATION_GANG_BOSS_PRIVATE_YACHT,
SPAWN_LOCATION_OFFICE,
SPAWN_LOCATION_CLUBHOUSE,
SPAWN_LOCATION_NEAR_CURRENT_POSITION_AS_POSSIBLE,
SPAWN_LOCATION_NEAR_CURRENT_PERCEIVED_POSITION,
SPAWN_LOCATION_IE_WAREHOUSE,
SPAWN_LOCATION_BUNKER,
SPAWN_LOCATION_HANGAR,
SPAWN_LOCATION_DEFUNCT_BASE,
SPAWN_LOCATION_NIGHTCLUB,
SPAWN_LOCATION_ARENA_GARAGE,
SPAWN_LOCATION_CASINO,
SPAWN_LOCATION_CASINO_APARTMENT,
SPAWN_LOCATION_CASINO_OUTSIDE,
SPAWN_LOCATION_ARCADE,
SPAWN_LOCATION_CASINO_NIGHTCLUB,
SPAWN_LOCATION_SUBMARINE,
SPAWN_LOCATION_HEIST_ISLAND_NEAR_DEATH,
SPAWN_LOCATION_HEIST_ISLAND_BEACH_PARTY,
SPAWN_LOCATION_LAND_NEAR_SUBMARINE,
SPAWN_LOCATION_CAR_MEET,
SPAWN_LOCATION_AUTO_SHOP,
SPAWN_LOCATION_FIXER_HQ,
SPAWN_LOCATION_SITTING_SMOKING,
SPAWN_LOCATION_DRUNK_WAKE_UP_MUSIC_STUDIO,
SPAWN_LOCATION_MUSIC_STUDIO,
TOTAL_SPAWN_LOCATIONS
};
enum eSpawnReason {
SPAWN_REASON_DEATH = 0,
SPAWN_REASON_TRANSITION,
SPAWN_REASON_MANUAL,
SPAWN_REASON_RESTORE_CHARACTER,
SPAWN_REASON_IN_VEHICLE
};
Added parameters
- bUnpauseRenderPhases: This boolean parameter will unpause the render phases when set to
true
. - iSpawnLocation: This integer parameter sets the player's spawn location metric for telemetry. See
ePlayerSpawnLocation
enum. - iSpawnReason: This integer parameter sets the player's spawn reason metric for telemetry. See
eSpawnReason
enum.