FiveM Docs
/
Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
ASSISTED_MOVEMENT_REQUEST_ROUTE
(char* route)
ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES
(char* route, int props)
CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK
(Ped ped)
CLEAR_PED_SECONDARY_TASK
(Ped ped)
CLEAR_PED_TASKS
(Ped ped)
CLEAR_PED_TASKS_IMMEDIATELY
(Ped ped)
CLEAR_SEQUENCE_TASK
(int* taskSequenceId)
_CLEAR_VEHICLE_TASKS
(Vehicle vehicle)
CLOSE_PATROL_ROUTE
()
CLOSE_SEQUENCE_TASK
(int taskSequenceId)
CONTROL_MOUNTED_WEAPON
(Ped ped)
CREATE_PATROL_ROUTE
()
DELETE_PATROL_ROUTE
(char* patrolRoute)
DOES_SCENARIO_EXIST_IN_AREA
(float x, float y, float z, float radius, BOOL b)
DOES_SCENARIO_GROUP_EXIST
(char* scenarioGroup)
DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA
(float p0, float p1, float p2, char* p3, float p4, BOOL p5)
DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS
(float x, float y, float z)
GET_ACTIVE_VEHICLE_MISSION_TYPE
(Vehicle vehicle)
GET_CLIP_SET_FOR_SCRIPTED_GUN_TASK
(int p0)
GET_IS_TASK_ACTIVE
(Ped ped, int taskIndex)
GET_IS_WAYPOINT_RECORDING_LOADED
(char* name)
GET_NAVMESH_ROUTE_DISTANCE_REMAINING
(Ped ped, float* distanceRemaining, BOOL* isPathReady)
GET_NAVMESH_ROUTE_RESULT
(Ped ped)
GET_PED_DESIRED_MOVE_BLEND_RATIO
(Ped ped)
GET_PED_WAYPOINT_DISTANCE
(Any p0)
GET_PED_WAYPOINT_PROGRESS
(Ped ped)
GET_PHONE_GESTURE_ANIM_CURRENT_TIME
(Ped ped)
GET_PHONE_GESTURE_ANIM_TOTAL_TIME
(Ped ped)
GET_SCRIPT_TASK_STATUS
(Ped ped, Hash taskHash)
GET_SCRIPTED_COVER_POINT_COORDS
(ScrHandle coverpoint)
GET_SEQUENCE_PROGRESS
(Ped ped)
GET_TASK_MOVE_NETWORK_EVENT
(Ped ped, char* eventName)
GET_TASK_MOVE_NETWORK_SIGNAL_BOOL
(Ped ped, char* signalName)
_GET_TASK_MOVE_NETWORK_SIGNAL_FLOAT
(Ped ped, char* signalName)
GET_TASK_MOVE_NETWORK_STATE
(Ped ped)