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Native Reference
API Set:
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server
client
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FIND_FIRST_VEHICLE
(Entity* outEntity)
FIND_KVP
(int handle)
FIND_NEXT_OBJECT
(int findHandle, Entity* outEntity)
FIND_NEXT_PED
(int findHandle, Entity* outEntity)
FIND_NEXT_PICKUP
(int findHandle, Entity* outEntity)
FIND_NEXT_VEHICLE
(int findHandle, Entity* outEntity)
FLAG_SERVER_AS_PRIVATE
(BOOL private_)
FLUSH_RESOURCE_KVP
()
FORCE_SNOW_PASS
(BOOL enabled)
FREEZE_ENTITY_POSITION
(Entity entity, BOOL toggle)
GET_ACTIVE_PLAYERS
()
GET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE
(char* playerSrc)
GET_ALL_OBJECTS
()
GET_ALL_PEDS
()
GET_ALL_ROPES
()
GET_ALL_VEHICLE_MODELS
()
GET_ALL_VEHICLES
()
GET_AMBIENT_PED_RANGE_MULTIPLIER
()
GET_AMBIENT_VEHICLE_RANGE_MULTIPLIER
()
GET_CALMING_QUAD_AT_COORDS
(float x, float y)
GET_CALMING_QUAD_BOUNDS
(int waterQuad, int* minX, int* minY, int* maxX, int* maxY)
GET_CALMING_QUAD_COUNT
()
GET_CALMING_QUAD_DAMPENING
(int waterQuad, float* calmingQuadDampening)
GET_CAM_MATRIX
(Cam camera, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position)
GET_CONSOLE_BUFFER
()
GET_CONVAR
(char* varName, char* default_)
GET_CONVAR_INT
(char* varName, int default_)
GET_CURRENT_GAME_NAME
()
GET_CURRENT_PED_WEAPON
(Ped ped)
GET_CURRENT_RESOURCE_NAME
()
GET_CURRENT_SERVER_ENDPOINT
()
GET_DUI_HANDLE
(long duiObject)
GET_ENTITY_ARCHETYPE_NAME
(Entity entity)
GET_ENTITY_ATTACHED_TO
(Entity entity)
GET_ENTITY_COLLISION_DISABLED
(Entity entity)